Microsoft Flight Simulator 11

A place to converse about the general aspects of flight simulation in New Zealand

Postby airnzrnzaf » Sun Dec 28, 2008 8:39 pm

hey its me, airnzrnzaf (again), I'd like to know your what you would want in to see in msfs 11?

For example:

crash effects

new planes

more controls

better scenery

etc dots.gif
Last edited by airnzrnzaf on Fri Jan 02, 2009 8:12 pm, edited 1 time in total.
Reason: Corrected title grammar, incorrect spellings and removed excessive emoticons
airnzrnzaf
 

Postby HueyTeam » Mon Dec 29, 2008 3:49 am

Hi, I will better framerates as the FSX with a standard PC and more realistic helos
----------------------------------------------
I´ve never said my english is good ;-)
----------------------------------------------
happyness is a huey chopper

regards
Andy

Image
User avatar
HueyTeam
Forum Addict
 
Joined: Fri Jun 08, 2007 8:47 am
Posts: 430
Location: Germany

Postby AlisterC » Mon Dec 29, 2008 8:38 am

Clouds with shadows
Clouds that light up with aircraft lights at night
Better coastlines (ie more beaches, estuaries, rocky outcrops)
Sloped and uneven runways
The world to be a little less brown next time! biggrin.gif
Image
User avatar
AlisterC
NZFF Pro
 
Joined: Thu Jul 20, 2006 11:13 am
Posts: 2543
Location: Nelson, NZ

Postby creator2003 » Mon Dec 29, 2008 8:56 am

For me just not a big learning curve building for the next sim and the sdk to work from the get go ...
User avatar
creator2003
NZFF Pro
 
Joined: Fri Jun 16, 2006 12:08 am
Posts: 4633
Location: Cant U C im LOCO

Postby Njbb1995 » Mon Dec 29, 2008 9:12 am

No Ugly rock faces!!!!!
User avatar
Njbb1995
Sim-holic
 
Joined: Fri Nov 23, 2007 5:02 pm
Posts: 860
Location: Blenheim

Postby jetscream » Mon Dec 29, 2008 9:25 am

Two versions of aircraft:

Easy to fly ones for people who just like to get into the air

Complex aircraft simulating all the systems, effects, flight dynamics and with FMS.

More jet airliner aircraft and more in each series: like the 737-800, 737-300 the 747-400 and (newly released 747-800)
the 777-200/300 A320/340/380 etc etc

Better airport scenery for NZ area.
Last edited by jetscream on Mon Dec 29, 2008 9:26 am, edited 1 time in total.
jetscream
 

Postby toprob » Mon Dec 29, 2008 9:28 am

Albatross wrote:
QUOTE (Albatross @ Dec 29 2008, 09:38 AM) <{POST_SNAPBACK}>
Clouds with shadows
Clouds that light up with aircraft lights at night
Better coastlines (ie more beaches, estuaries, rocky outcrops)
Sloped and uneven runways
The world to be a little less brown next time! biggrin.gif


Nice list. The first couple of items really call for a 'real' lighting system, which the sim doesn't have at the moment. Currently most lights -- whether it's an aircraft light or even the sun -- have no real interaction with the FS world, they just have a programmed result. Most modern games use 'real' lighting, where you just need to define the properties of any light and it will behave like a real light. This means that provided clouds are reasonably solid objects, you'd automatically get shadows.

It also means that all lights would shine realistically on all other objects.

Part of this new lighting system should be HDR (high dynamic range) lighting, which helps simulate things like the effect of looking into the light, a kind of simulated squint. It should just by its very nature do a much better job of simulating atmospherics, and allow for dust effects, pollution etc over cities and a natural transition to the blue distance effects.

Not only do the developers need to look at modern graphics rendering, they also need to fix the disconnection between different scenery elements, so that elements blend better. This would allow for a realistic transition from town to coast, for instance, and overcome the completely disconnected road and landclass system. At the moment we have two separate layers which don't attempt to blend on any level.

A higher definition landclass would also be nice, and an attempt to match the autogen vegetation colour to the scenery textures.

I don't think we'll get the perfect lighting system, but everything else should be possible. Everybody has been calling for sloped runways, so I've got my fingers crossed for this -- having to flatten anywhere where AI operate is one of the most annoying features of the current sim.

And lastly, a custom runway/tarmac texture system, where we can have at least a little control over how each runway looks, but since this is more aimed at custom airports, then it is less likely. Instead, we could just have a much wider choice of runway textures, including the ability to choose layers such as 'small airfield/asphalt/worn'.

I won't even get started on the autogen system, I've mentioned elsewhere that it needs a bit of an overhaul.
User avatar
toprob
NZFF Pro
 
Joined: Sat Apr 29, 2006 4:56 pm
Posts: 6718
Location: Upper Hutt

Postby airnzrnzaf » Mon Dec 29, 2008 11:13 am

biggrin.gif

id like better detailed dynamic scenery at airports

freight loaders which load

baggage trollys with like 5 cars not 1

jetways that perfectly connect to airplanes like airport enhancement services

catering trucks stuff like that

big bp fuel trucks

better push back tugs plus more planes helicopters and heaps more laugh.gif

airnzrnzaf
Last edited by airnzrnzaf on Fri Jan 02, 2009 8:13 pm, edited 1 time in total.
airnzrnzaf
 

Postby 2fst4u » Mon Dec 29, 2008 1:20 pm

better/less retarded AI. the ability to program it to do aerobatics or follow a specific flight path with out creating 'fake runways' in mid air.

better frame rates

a completley perfect down to the cm squared rendition of the whole entire world as default. although this might cancel my previous point.

full compatibility with FSX/FS9 so that all my addons will still work
Last edited by 2fst4u on Mon Dec 29, 2008 1:21 pm, edited 1 time in total.
2fst4u
Forum Addict
 
Joined: Fri Dec 07, 2007 3:27 pm
Posts: 388
Location: Wellington, New Zealand

Postby Kelvinr » Mon Dec 29, 2008 2:18 pm

2fst4u wrote:
QUOTE (2fst4u @ Dec 29 2008, 02:20 PM) <{POST_SNAPBACK}>
better/less retarded AI. the ability to program it to do aerobatics or follow a specific flight path with out creating 'fake runways' in mid air.

better frame rates

a completley perfect down to the cm squared rendition of the whole entire world as default. although this might cancel my previous point.

full compatibility with FSX/FS9 so that all my addons will still work


I hope Microsoft Aces team are reading all this, maybe someone could send them this link. I think NZ was outcast when FSX was created. It is very americanised. It really defeats the purpose when flying is an international activity and we don't even get a correct QNH reading even when selecting hybrid in the option menu.

Kelvin
--------------------------------------
User avatar
Kelvinr
Sim-holic
 
Joined: Sat May 03, 2008 1:06 pm
Posts: 904

Postby 2fst4u » Mon Dec 29, 2008 3:54 pm

Kelvinr wrote:
QUOTE (Kelvinr @ Dec 29 2008, 03:18 PM) <{POST_SNAPBACK}>
I hope Microsoft Aces team are reading all this, maybe someone could send them this link. I think NZ was outcast when FSX was created. It is very americanised. It really defeats the purpose when flying is an international activity and we don't even get a correct QNH reading even when selecting hybrid in the option menu.

Kelvin

yea. they probably search all the flight sim forums regularly. its just a matter of getting them to care.

also, the ability to make it far easier to make/edit scenery/aircraft/textures (ground and objects)
2fst4u
Forum Addict
 
Joined: Fri Dec 07, 2007 3:27 pm
Posts: 388
Location: Wellington, New Zealand

Postby toprob » Mon Dec 29, 2008 4:31 pm

Kelvinr wrote:
QUOTE (Kelvinr @ Dec 29 2008, 03:18 PM) <{POST_SNAPBACK}>
I hope Microsoft Aces team are reading all this, maybe someone could send them this link. I think NZ was outcast when FSX was created. It is very americanised. It really defeats the purpose when flying is an international activity and we don't even get a correct QNH reading even when selecting hybrid in the option menu.

Kelvin


I don't think that any particular area received special treatment -- it was not, and may not ever be, the FSX developer's job to create much that is localised. It may come one day, but I suspect that most of us will be disappointed with the scope, and want more anyway.

There are plenty of forums which have been collecting ideas for the MSFS team for quite some time -- have a look at FSDeveloper.com for one or even Avsim. Everything posted here has been covered in great detail for years and years, so I doubt that any of the ACEs would pop in here and think, hey, why didn't we think of that... :)

However if anyone does come up with something great, there are ways to get it to the MSFS team. Bear in mind though, that even those of us who were in the FSX beta programme don't have much luck getting localised content added.

Until FSX, there was not one 'real' object, such as control tower, terminal, city building or bridge for New Zealand included in MSFS. In FSX, we got some Auckland and Wellington city buildings, and Auckland was chosen as one of the handful of 'high detail' airports. We've come a long way, that's for sure.
User avatar
toprob
NZFF Pro
 
Joined: Sat Apr 29, 2006 4:56 pm
Posts: 6718
Location: Upper Hutt

Postby toprob » Mon Dec 29, 2008 4:38 pm

2fst4u wrote:
QUOTE (2fst4u @ Dec 29 2008, 04:54 PM) <{POST_SNAPBACK}>
yea. they probably search all the flight sim forums regularly. its just a matter of getting them to care.

also, the ability to make it far easier to make/edit scenery/aircraft/textures (ground and objects)


As the sim gets more complex, developing for it can only get trickier. In the old days, we could build an airport terminal out of a couple of boxes and default textures, in FSX we need to understand the concepts of game texturing including photographic textures, how different materials reflect or absorb light, how they react to rain etc.

I am hoping that the next sim steps up to another level, which will definitely mean that we'll never be able to press a couple of buttons and produce a great scenery addon.

However some things have already got easier, such as placing default library object in FSX, so I would suspect that this will be improved in the next sim as well.
User avatar
toprob
NZFF Pro
 
Joined: Sat Apr 29, 2006 4:56 pm
Posts: 6718
Location: Upper Hutt

Postby pilotgallagher01 » Mon Dec 29, 2008 6:04 pm

I reckon its going be a very heavy sim with extreme graphics so lots of people will need to upgrade in order to fly with no hassle.
It will be much more advanced and again more features like FSX was compared to 2004
pilotgallagher01
 

Postby CDTDAN » Mon Dec 29, 2008 6:24 pm

I've been playing 'Test Drive Unlimited' recently, and at has basic things that could really be improved for FS11 like darker/fade out shadows and also smog or distance 'paleness' if you know what I mean ... ? (just look outside) Also, in real life a big aircraft is a 'powerful' thing, but in flight simulator you just put the throttle up and lift off like there's nothing to it. I think there should be things like having the cockpit shake when going really fast, motion blur, constant wing shaking/flexing due to wind which should also effect sound. Of course there should be better crash effects and harder/more present ground surface.

It doesn't matter for me because my PC probably couldn't handle it anyway tongue.gif

I also think they should put more classic military jets in the sim e.g. A-4, F-4, F-14... tongue.gif

Dan radar.gif
Click below to go to my website.
Image
CDTDAN
Forum Addict
 
Joined: Sat Apr 12, 2008 8:52 pm
Posts: 171
Location: Christchurch!

Postby nzpilottoo » Mon Dec 29, 2008 6:28 pm

Dont use gamespy for online play winkyy.gif
User avatar
nzpilottoo
Member
 
Joined: Tue Dec 23, 2008 4:49 pm
Posts: 23
Location: New Plymouth, New Zealand

Postby Ian Warren » Mon Dec 29, 2008 6:56 pm

CDTDAN wrote:
QUOTE (CDTDAN @ Dec 29 2008, 07:24 PM) <{POST_SNAPBACK}>
better crash effects and harder/more present ground surface.
It doesn't matter for me because my PC probably couldn't handle it anyway tongue.gif

Dan , cant have MS adding fast movers , they design and cover the entire world , thats a mission in itself ( for some A4s the quality would also be a little 'huc hum' ) , with a speed affect - lotta peoples PC,s ,the motion blur is real , because they are limited ( RAM ,CPU and graphic card) , most home pcs cant handle full blown FSX - ORBX is one heck of an example smile.gif 3rd party devolpers cover clouds/atmosphere - the scenery and the fast jets .. It is with FSE we hopfully can go into combat situation , one on one , with crash,s and explosions , Im guessing your thinking exactly like i am with a dogfight , have a civvy plane caught up in it ..
Image
User avatar
Ian Warren
NZFF Pro
 
Joined: Fri May 05, 2006 5:23 pm
Posts: 41187
Location: AREA 51

Postby pilotgallagher01 » Mon Dec 29, 2008 7:02 pm

Exactly have a civil Jet sim and a Combat sim in one
pilotgallagher01
 

Postby airnzrnzaf » Mon Dec 29, 2008 7:45 pm

iv been searching the net many people say its coming out beggining of 2009 others say 2010 2011 i hope it comes soon but all seems unknown but it will be great when it happen
but if it comes out first in america its most likly going to take a month or so to come out here
airnzrnzaf laugh.gif
airnzrnzaf
 

Postby Ian Warren » Mon Dec 29, 2008 7:48 pm

airnzrnzaf wrote:
QUOTE (airnzrnzaf @ Dec 29 2008, 08:45 PM) <{POST_SNAPBACK}>
but if it comes out first in america its most likly going to take a month or so to come out here
airnzrnzaf laugh.gif

FSE is a long ways off , when its released it hits our stores before the US cool.gif
Image
User avatar
Ian Warren
NZFF Pro
 
Joined: Fri May 05, 2006 5:23 pm
Posts: 41187
Location: AREA 51

Next

Return to General

Who is online

Users browsing this forum: No registered users and 8 guests