K5054NZ wrote:I'm guessing the progress shown means the state of the place hasn't negatively affected your plans to do the scenery?
I went through the 3-year-old email thread with the airport manager, just to check on what actually happened. At the time I was still in business, and their request for royalties ruled it out, but that was the only issue.
Actually the missing tenants makes things easier, I had spent a lot of time making some 3D text logos on the buildings, after searching for the fonts, which added a huge number of vertices to the model, but now I can just delete those and it's basically a 20-vertex model:)
One thing I wanted to try with the '3D model from photos' AI tool was the wall on the back of the terminal, the Kapiti Kid's Motivation Trust put plaster masks made by local school kids up on the plaster wall. However the 3D model didn't work at all, it built the masks but a small section used 500,000 vertices, which is more than an entire airport for me, and retopology reducing it down to a workable size made it too blobby. So I'll go back to the old idea of a PBR texture with exaggerated normals to increase the 3D effect. Here's FS screenshots of the failed 3D model, then one section of the PBR version. Both are weird. But I'm having fun.
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I finished the local service station model, just in time for it to become obsolete, as petrol becomes too expensive for normal folk. At least we'll have a record of these quaint old retro buildings to show our grandkids.
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