The improvements mean that I'm keen to try some scenery development, although this might not last... I really need to finish NZTI for 2024, but for the moment I'm playing around with a port of the old P3D NZCH. This needs a lot of work, and I'm having problems with the radio frequencies, but most of my previous hold-up issues have been fixed. I have even started looking at building working jetways, but this is trickier than the old SODE jetways.
As I quit my 3DS Max subscription when I retired, I have to figure out how to transfer some techniques to Blender -- I'm just starting to realise how very different the two tools are!
Here's a couple of shots of NZCH as it stands at the moment.


