Ok, Aharon, I didn't want to hijack this thread but I think I need to point out some things:) Your screenshot is very interesting to me, as it shows the area where I raised my kids -- at the top of your screenshot, just forward of the stabilizer, is the house my wife and I bought in 1988. In the centre of the shot, just under the fuselage, is the house I moved to when the marriage ended, so I could be close to the kids. I know the area well:)
But I do think that you'll be really impressed with MSFS, so I've done some screenshots of the area to show you the difference. These are unedited, except for reducing in size from 4K.
Here's an overview of the area:

Dropping down to the intersection of Brougham St and Ferry Road, you can see all the road markings, and even the 'GIB' logo on the side of the factory.

This shows the street we lived on just about in the centre, although the house was later destroyed by the earthquake and rebuilt. The local church is just along the road, it was damaged by the earthquake but repaired.

The Tannery complex.

Here's a pile of rubble, quite a common sight in Christchurch after the earthquakes.

As I've said before, I am not a big fan of photogrammetry, but it is the only way to see what is really there in the simulator. In the old days, we just had aerial images to stick on the ground, and we could use the Annotator to draw a building footprint over every building on the photo, which became autogen, or later we could download a footprint data file and use one of the amazing tools from Arno at FSDeveloper.com to convert them to autogen footprints.
Now, we see an actual 3d model of every building etc, although the realism does reduce when you get close to them. But flying over at a 'normal' elevation it looks amazing.