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toprob wrote:That's very hypnotic to watch!
I guess there will be a huge jump in the number of P3D-specific airports, now that Lockheed Martin have started to switch off the older methods of making ground polys.
cowpatz wrote:toprob wrote:That's very hypnotic to watch!
I guess there will be a huge jump in the number of P3D-specific airports, now that Lockheed Martin have started to switch off the older methods of making ground polys.
Yes a double edged sword that one. While it will be good to get P3D specific sceneries it will also mean that some of the FSX ones that worked in the past will no longer work.
That will be a shame for the likes of us here in NZ where there is little attention from devs to develop scenery here....apart from yourself that is Rob.
I guess we have to sever the old code at some point. I'm just a little apprehensive about repurchasing scenery only to find that it is made obsolete with the 64 bit core that is talked about.
cowpatz wrote:So can older FSX sceneries be converted over with the new P3D SDK? Assuming it has no FS9 objects.
Good to see you getting some deserved attention on AirDailyX Che.
What inspired you to do Bellingham?

Riddlez wrote: If the models/ground polygons are made in Gmax for example they will be very hard to convert to a newer P3D format. I'm not sure if you can convert Gmax files to 3Ds Max.
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