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Ian Warren wrote:QUOTE (Ian Warren @ Jan 31 2013,10:15 AM) <{POST_SNAPBACK}>Well this is a fact , paying for software is the proof you/we are true dedicated flight simmers - and because it can be based on real life experience , also trying or using it to solve problems and the other a handy tool to use for procedure learning and navigation in the real world .... and the hobby side .. go back 20 years we only wished, and the medical side you don't pay for $903NZ yearly medical bills ... you can spend it on Flight Simulation
Yes, piracy is a problem. It's surprising (well it was for me the first few times) when searching for a particular aircraft to find the all the first links returned by the search engine were all to Piracy sites - this does make it easier to download from there rather than doing the right thing and purchasing a copy.
Part of the problem maybe be compounded by the fact that nor all models are up to the standard that we would like and so after some dud purchases it must be more tempting to DL from a piracy site first to "test" the aircraft before downloading - however, once you've got it I suspect it would take a fair degree of moral commitment to then purchase what you already had!
I like the way that Just Flight has provided some restricted flyable downloads to test before purchase - Ian would have liked that opportunity with one of his dud purchases....
Mostly I decide to buy after viewing at Ian's place or from comments from people I know and trust to give a properly considered assessment. Except that anything from A2A (and dare I say ORBX) is certainly going to be worthwhile and there are a number of other developers who also produce high quality products even if they aren't of a type that I might be interested in.![]()
|---------- Virtual Tour and Panoramic Photography ---------|
|-------------------- greg mckenzie, Christchurch -------------------|
scaber wrote:QUOTE (scaber @ Jan 31 2013,10:54 AM) <{POST_SNAPBACK}>Mostly I decide to buy after viewing at Ian's place or from comments from people I know and trust to give a properly considered assessment.
Truthfully Greg only stops here for 'Marsbar' and no i do not hand out luscious Chocolate treats, Mars is the 'Hanger Cat' so Gareth Morgan no cat piracy here please
Charl wrote:QUOTE (Charl @ Jan 31 2013,1:48 PM) <{POST_SNAPBACK}>Dang... gotta go practice my golf swing a little I s'pose.
I was thinking of changing my name to Adam 'Happy Gilmore' Sandler , ..... I always have a rep to take a swing .
Charl wrote:QUOTE (Charl @ Jan 31 2013,1:48 PM) <{POST_SNAPBACK}>Well take note ye doubters, the two dead sims (FSX + P3D; ORBX doesn't develop for the Real Sim) are where it's at, and the only one being developed (X-Plane) is just plain lousy!
Maybe someone should let the guys at Laminar Research know that they have a cr@p sim and should stop developing it...![]()
That's a huge statement for someone to make, especially given that the flight physics / controls of X-Plane are known to be far more accurate and realistic than FSX / P3D. It's true that the graphics style of X-Plane is still very FS9-like, but their buildings, vehicles and lighting are, on balance, out of the box with no pay-for add-ons, quite a way ahead of FSX. As they should be, given that FSX hasn't had any input from MS for several years, and X-Plane continues to be developed for by the people who actually wrote it, not by "axe to grind" 3rd party developers.Last edited by IslandBoy77 on Thu Jan 31, 2013 2:53 pm, edited 1 time in total.
IslandBoy77 wrote:QUOTE (IslandBoy77 @ Jan 31 2013,3:53 PM) <{POST_SNAPBACK}>That's a huge statement for someone to make, especially given that the flight physics / controls of X-Plane are known to be far more accurate and realistic than FSX / P3D.
This argument can be swashed in a couple of seconds , If you pay for the high end - the likes of A2A for your Warbirds or PMDG for the Heavymetal think X-Plane might get back in his box , Trouble is most people don't want to pay for them .
IslandBoy77 wrote:QUOTE (IslandBoy77 @ Jan 31 2013,3:53 PM) <{POST_SNAPBACK}>Maybe someone should let the guys at Laminar Research know that they have a cr@p sim and should stop developing it...![]()
That's a huge statement for someone to make, especially given that the flight physics / controls of X-Plane are known to be far more accurate and realistic than FSX / P3D. It's true that the graphics style of X-Plane is still very FS9-like, but their buildings, vehicles and lighting are, on balance, out of the box with no pay-for add-ons, quite a way ahead of FSX. As they should be, given that FSX hasn't had any input from MS for several years, and X-Plane continues to be developed for by the people who actually wrote it, not by "axe to grind" 3rd party developers.
This is more an issue with setting someone up as a 'guru' and then relying on them for our opinions. It's pure economics -- users are looking for an alternative to the dead-end that is FSX, and so far the contenders are X-plane and Prepar3D. Orbx would benefit greatly from a big swing towards Prepar3D, and lose a lot if the prize goes to X-plane. Telling your fans that the competition is dead is a good move -- but yeah, it doesn't make it true.
I like to see John commenting on the future of flightsim, but that doesn't make it unbiased commentary:)
IslandBoy77 wrote:QUOTE (IslandBoy77 @ Jan 31 2013,3:53 PM) <{POST_SNAPBACK}>out of the box with no pay-for add-ons, quite a way ahead of FSX. As they should be, given that FSX hasn't had any input from MS for several years,
Biggest problem with outta the box , the as is FSX/FS9 or what ever is the addon packages ..... FSX Still has many years left in it until P3D picks up ... its those big developers you can hold a measure stick to.
Charl wrote:QUOTE (Charl @ Feb 5 2013,12:48 AM) <{POST_SNAPBACK}>You gotta love the Venema style of shooting from the hip:
X-Plane has no future. It’s not a good sim
and goes on to clarify why:
nor does it have a large enough customer base to make it worth our while.
Well take note ye doubters, the two dead sims (FSX + P3D; ORBX doesn't develop for the Real Sim) are where it's at, and the only one being developed (X-Plane) is just plain lousy!
Dang... gotta go practice my golf swing a little I s'pose.
Well, regardless of how he worded it, he has a very valid point - why would a business pour money into a market with a significantly smaller customer base? There has yet to be a mass exodus of flight sim pilots from MSFS to X-Plane, I imagine if/when that happens then OrbX may well change their mind. It might be a bit over the top to claim X-Plane isn't good because it doesn't have many customers, but you can hardly blame them for not wanting to develop for a market which isn't going to be profitable for them, it's all well and good to imagine that these sorts of products could be created out of the goodness of peoples' hearts, but that just isn't practical when you're dealing with such ambitious projects.
Ian Warren wrote:QUOTE (Ian Warren @ Jan 31 2013,4:24 PM) <{POST_SNAPBACK}>Biggest problem with outta the box , the as is FSX/FS9 or what ever is the addon packages ..... FSX Still has many years left in it until P3D picks up ... its those big developers you can hold a measure stick to.
Thing is though Ian, that the things I'm talking about are more basic than REX or Acu-sim type things. Vehicles, roads & buildings are awful in FSX. Sure, one can have localised stuff that is pretty good (although roads tend to stay smeared JPEGs), but with X-Plane its GLOBAL. Ditto with the lighting. I'm not saying I'm a big fan of X-Plane: I'm not. But it does have some good features that are, for all intents and purposes, missing from FSX entirely, add-ons or no.
It is weird though how flight simmers will just accept as "normal" the need to purchase an almost endless stream of add-ons. Sure, if one wants a specific aircraft that's very highly crafted, I can see that. But having to purchase stuff like Rex just so that we see what should've been there in the first place? That just bites. Those who do first person combat shooters (which I dabble in) are used to having many of their add-ons free, and the detail in-game is set very high at the start, not bolted on later. Yes, a flight sim covers a much bigger field of "play", but still, a number of what I would call "the basics" (like what Outerra is working on now) seem to be an afterthought: can it really be so much to ask to put as much effort into the flight physics as to the environment physics / looks? Apparently the answer so far is "Yes".Last edited by IslandBoy77 on Thu Jan 31, 2013 7:30 pm, edited 1 time in total.
IslandBoy77 wrote:QUOTE (IslandBoy77 @ Jan 31 2013,8:29 PM) <{POST_SNAPBACK}>Thing is though Ian, that the things I'm talking about are more basic than REX or Acu-sim type things. Vehicles, roads & buildings are awful in FSX. Sure, one can have localised stuff that is pretty good (although roads tend to stay smeared JPEGs), but with X-Plane its GLOBAL. Ditto with the lighting. I'm not saying I'm a big fan of X-Plane: I'm not. But it does have some good features that are, for all intents and purposes, missing from FSX entirely, add-ons or no.
All people complain about straight outta the box , BASIC .. that's what ya get .... strange .. most get the products then complain its nothing like it ..mesh roads , "but with X-Plane its GLOBAL" So is MSFS9/X , so were do you start , If you fly regular like every day , your looking checking , then you require the aircraft .. Fact is the ones who complain the most are the ones who least spend the most or don't spend anything at all , you then get people like me for example who don't charge but create the scenery , then for example in comes our well known Mr DeaneB .. DB for the beers he should have after his works , aircraft physic's .. prove the real feel on a PC ..Nah .![]()
Really, enda the day the complainers are the ones who don't spend anything and expect everything .

IslandBoy77 wrote:QUOTE (IslandBoy77 @ Jan 31 2013,8:29 PM) <{POST_SNAPBACK}>It is weird though how flight simmers will just accept as "normal" the need to purchase an almost endless stream of add-ons. Sure, if one wants a specific aircraft that's very highly crafted, I can see that. But having to purchase stuff like Rex just so that we see what should've been there in the first place? That just bites. Those who do first person combat shooters (which I dabble in) are used to having many of their add-ons free, and the detail in-game is set very high at the start, not bolted on later. Yes, a flight sim covers a much bigger field of "play", but still, a number of what I would call "the basics" (like what Outerra is working on now) seem to be an afterthought: can it really be so much to ask to put as much effort into the flight physics as to the environment physics / looks? Apparently the answer so far is "Yes".
I don't think that this is just a matter of acceptance -- flightsimmers tend towards the baby-boomer market, with money to spend, so they may as well spend it on their hobby. Like most things technological, money tends to take over, and that's certainly what's happened to flightsim.
Orbx has kind of inherited the position of flightsim evangelist, and they are doing a great job of keeping things fired up, but even Orbx can't see the future, so the best thing they can do is to direct it to some extent. A big part of this is to be 110% confident that you are on the right track. And I think they are, although if the goal is to remake the flightsim market, they'll run out of steam eventually.

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