Realistic Truboprop startup animation ?

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Postby bennz » Sun Jan 31, 2010 4:27 pm

Hi everyone,


I am a big fan of turboprop aircraft and have quite few payware aircraft ( Dash 8, Atr 72 , Fokker 50 and few others ). However one thing that bothers me is the poor animation of the truboprop engines startup in FS9. Basically the animation is same as piston engines. It is not a big deal as such but I would love to know if there is a way to give a more realistic startup animation of truboprop engines for FS aircraft? Any add-on or change in settings?

I appreciate any help rolleyes.gif



Thanks,
Ben
Last edited by bennz on Sun Jan 31, 2010 4:38 pm, edited 1 time in total.
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Postby dbcunnz » Sun Jan 31, 2010 4:53 pm

bennz wrote:
QUOTE (bennz @ Jan 31 2010, 05:27 PM) <{POST_SNAPBACK}>
Hi everyone,


I am a big fan of turboprop aircraft and have quite few payware aircraft ( Dash 8, Atr 72 , Fokker 50 and few others ). However one thing that bothers me is the poor animation of the truboprop engines startup in FS9. Basically the animation is same as piston engines. It is not a big deal as such but I would love to know if there is a way to give a more realistic startup animation of truboprop engines for FS aircraft? Any add-on or change in settings?

I appreciate any help rolleyes.gif



Thanks,
Ben


I haven't got FS9 now but if my memory serves me right the F27 had a pretty good start up I don't use it in FSX as it has no VC if the F27 is what you are looking for you may be able to copy some of the engine config in the aircraft config file
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Postby bennz » Sun Jan 31, 2010 4:59 pm

Thanks for the reply. I am interested to find a solution for Q300, ATR 72 and F50 at this stage.

Can the start up animation be edited? Or it has to do with FS config?
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Postby creator2003 » Sun Jan 31, 2010 5:50 pm

Im pretty sure i know what your on about and yes im sure you can place more smoke or engine blur to a static point of the aircraft just the same as lights ,this would be in the cfg as startup or something along those lines, its just test and see really but make a backup of anything you are playing with before you make changes ...
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Postby Ian Warren » Sun Jan 31, 2010 6:28 pm

I do have the ATR for FS9 , i thought the engine operation on start-up and procedure was prity much nailed , this was one thing i studied from the little con-cove were they parked the 72 at Christchurch , it was the start-up sequence with the Flight One ATR that impressed me the most , I wonder do the PC settings maybe a cause with the lack a affect ? with animation this dose take a toll , a good test to compare is the PMDG B1900 .
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Postby bennz » Sun Jan 31, 2010 10:11 pm

What I have found unrealistic the the quick speed of and spining of the propellers of ATR72 , Q300 and other turboprops.
As you might know in turboprop engines, there is a gradual stratup and speeding up of the propellers while in piston engines, propellers speed up very fast.

So far FS9 ( Or the add-on plane , maybe my FS config) has flaied to simulate it correctly. As I mentioned it is not a big deal but I would love to give it a more realistic look.

I have the flight1 ATR , such a great plane , but the startup animation is like other ones. Maybe there is config ? Anyone knows about it?

Thanks
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Postby Ian Warren » Mon Feb 01, 2010 12:18 am

Its the flight sim limitations , animation and control , the visuals -effects
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Postby jastheace » Mon Feb 01, 2010 9:34 am

i do know that with the atr, the right engine if it is being use to APU mode, with the prop brake set. the prop will spin up very quickly, it always surprised me just how quick it would start spinning, but then the engine was already running.

i will have a look at the effects in fsx and see if it is differnet, it could be as mentiond a limiting effect of the sim
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Postby bennz » Mon Feb 01, 2010 1:59 pm

jastheace wrote:
QUOTE (jastheace @ Feb 1 2010, 10:34 AM) <{POST_SNAPBACK}>
i do know that with the atr, the right engine if it is being use to APU mode, with the prop brake set. the prop will spin up very quickly, it always surprised me just how quick it would start spinning, but then the engine was already running.

i will have a look at the effects in fsx and see if it is differnet, it could be as mentiond a limiting effect of the sim



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Postby Kelburn » Mon Feb 01, 2010 5:08 pm

I think I know what bennz means.
If you've ever watched , say, a B1900d start up, you'll notice that as the captain flicks on the start swith (ie the ignition) the propeller turns as the engine starts up (when you hear the familiar whine) and by the time fuel is connected, the propeller is already spinning at a relative rate.
In the sim, for every turboprop including such addons such as the PMDG 1900d, when you click on this ignition switch you hear a whine but the engines don't start spinning - until fuel is connected and the engine sparks into life spinning very quickly suddenly.
The jet engines are done correctly, spining as the ignition is turned on and it keeps spinning as fuel is connected etc.

I must say, I was thinking of this last week, so is there any way to get the animation more accurate? (I'll post a video of a b1900d start up if my explantion doesn't quite make sense - it is a bit wordy!)

Cheers,
Kelburn
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Postby Kelburn » Fri Feb 05, 2010 7:42 pm

Anyone? I'm keen to try and work this one out!
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Postby Adrian Brausch » Fri Feb 05, 2010 8:09 pm

I have asked the question on many forums to as how you would go about changing the thrust direction of a helicopter air file from vertical to horizontal as im still convinced that is the only realistic jet turbine flight model for a turboprop,..especially with the constant speed turboporps as you could have the ability to swith from low to high rpm ,..something that the default turboprop gauges can do but the airfile cannot( at least not making bugger all difference). Even the mighty Captainsim C-130 have the working "low/high" gauges but no actual reaction with the flight model. I never have liked the microsoft turboprop flight model as is why i still use the jet airfile for my models,..I know i know you cant use the feathering functions but I can model that with animations...I like watching the engines spool up,..I have yet to see a turboprop flight model spool up as it should. Prove me wrong and ill eat my shorts harhar.gif
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Postby Kelburn » Fri Feb 05, 2010 9:26 pm

I might try doing what you did - make a "turboprop" into a "jet". How is this done? .cfg? .air?
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Postby bennz » Mon Feb 08, 2010 7:10 pm

Would be cool to try that out!
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Postby bennz » Sat Apr 17, 2010 6:04 pm

Recently I came across Allied FS Group NAMC YS-11 which is a freeware.

I must say it is an awesome model and the most important thing is : I eventually I found the only Turboprop model in FS that replicates the realistic turboprop startup/shutdown spool animation. Check it out !

Now I want to know if there is a way to apply it to other FS truboprop plane?
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Postby Ian Warren » Sat Apr 17, 2010 10:51 pm

bennz wrote:
QUOTE (bennz @ Apr 17 2010, 07:04 PM) <{POST_SNAPBACK}>
Now I want to know if there is a way to apply it to other FS truboprop plane?

This model is brilliant but very limited based from a 2002 , the YS-11 has a very similar engine operation to the HS-748 or Andover ... a little mod and it will work super for FS9 and further for FSX .
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Postby bennz » Sun Apr 18, 2010 1:14 pm

Version 2.7 ( from flightsim website ) of YS-11 is modified for fs9 , not sure if it works in FSX. I guess someone developed a more advanced panel for it but not sure who did it and where it can be found.

But I want to know if the prop animation(s) purely designed for the model or there is a way to adapt the spool up/down animation to other prop planes ( such as PSS Q300 or Wilco Caravan? )
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Postby Ian Warren » Sun Apr 18, 2010 2:22 pm

The best example off engine start and shutdown for the turboprop would be the ATR-72 model and is patched for FSX , we had a SAFIR on the the ramp in Christchurch with engine problems , to watch and listen a start up , is very different to the ATR , now this time i,m only 10 meters and checking sound watching , then the kick .. sometime nothing works but with the Capysim model as good as it is miss,s this experience . The best freeware would be the models for FS9 by Rick Piper with the old RR Dart .
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Postby bennz » Sun Apr 18, 2010 3:00 pm

Thanks Ian for the info.

However not every turboprop starts in the same way, For instance Q300 and 400 have a different sequence in their start up than ATR and so on.
The best start up for me would be the P&W PT6A-66 engine which I saw on a SOCATA TBM 850.

But what bugs me is the very horrible FS9 default turboprop start/shutdown animation as I really like to start up the engines from outside and enjoy seeing the props speeding up.

Can any thing be dragged out of models with proper animation and be embedded into other turboprop models? I have no experience in modification of FS plane
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