by toprob » Mon Jan 19, 2009 1:33 pm
I guess you need to look at a lot of these 'most-wanted' features in terms of dollars -- if MS need to buy something to make it work, it is not likely to happen. For instance, there are a lot of reasons why MS don't include real airlines -- one being that if they went to all the airlines and said, hey, we want to include your liveries in our sim, most of the airlines would just see dollar signs. Even if most of them offered their liveries for a small price -- say $100,000 -- then this would soon add up for the whole world:)
And some features would be mutually exclusive -- for instance, you wouldn't get an airline agreeing to have their fleet depicted in detail, if there were crash models included.
The same dollar sums can be applied to any sourced data, such as topo. If MS can get hold of free data, then they'll use it, but if they had to pay for every little piece of data -- as well as negotiate for it -- then it just won't happen. That's why the degree of data we see varies greatly from place to place. Actually, NZ is one of the best-served areas in FSX, it would be a lot better if the landclass was better, but that's an issue with data availability, it has nothing to do with MS.
One point which really interests me is when people say 'better performance'. Since performance is always going to be a fine-line between what you stick in the sim, against the hardware to run it, then there are two ways to improve performance -- better hardware, or less feature-cram. So asking for better performance on the same hardware is really asking for less features, and we've already seen here that the majority want more features, not less. And when people say 'better performance', do they mean before or after using the built-in sliders? Or instead of? In FSX we got a lot more sliders, but maybe people actually want less. What the developers have done is to cram in a huge amount of features, and let the user decide how much of that they can cope with. This seems like a brilliant idea, but they didn't really take into account a very important issue -- ego. A lot of folk simply can't accept that they need to pick and choose which features work best for them, they just want EVERYTHING. Now the simple answer is to give less, and cut back the feature-set until it works on all systems without scaling, but that would be a huge backward step.
One of MSFS's strengths is its scalability. It is really the only 'modern' PC game which runs well on my old system. I just cannot get any full-featured game released in the last 4 years to work at all on my computer -- except FSX. So as someone who not only takes advantage of this scalability, but relies on it to keep simming, I love the fact that I have such a useful range of sliders to change the sim into whatever I need it to do at the time. I do fear, though, that MS may say, hey, if people don't want to make their own choices how their sim will perform, then we'll have to make some choices for them.