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you still useing that ai program?

Yes, my system still gets 30fps (limited). Although, I think with all the moving traffic etc, framerates would be pretty bad
)man you shoudl get fsx, what type of aircraft you useing for such good perforamce?
(not in the last shot, it was a a320)


















It animates the gates and has a pushback tug that turns with the aircraft - first I've seen.

Parking at the real Wellington uses a number of simple systems. First, there are AGNIS displays, which show if you are following the correct line to dock with the bridge. In the scenery these are simpler still, and although they will attempt to display correct information "“ 2 green bars mean you are on target, one red bar means turn towards the green "“ these aren't as accurate as in real life!
The real Wellington air-bridges generally don't move on wheels, they simply raise and lower to match the height of the aircraft, and the dock extends to meet the aircraft. In the scenery, although all the gates will extend for your aircraft, only gates 26 and 27 will change height to match anything other than a 737. As the scenery needs to determine what aircraft you have, it may not work for every aircraft. However it should work for large Boeings if they are properly coded. The other air-bridges will extend no matter what aircraft you have.
The air-bridge animation is triggered by setting the parking brakes. This is controlled by a small module called Actigate. Actigate uses a few flightsim scenery variables, but these may conflict with other addon scenery or aircraft. If the gates don't work, or using them causes strange results (including crashing the sim!) then you may have to disable Actigate from the Modules menu.
There may also be other features triggered at the gate, so take a look around"¦
When the parking brake is released the animation will reverse "“ the dock will retract, and the gate will lower if you have a larger aircraft at gates 26 or 27. It is therefore important that you release the brake before pushing back from the gate! If not, as soon as you leave the animation trigger area the animation will simply reset with a jump. This is ok, but not that realistic.
Unfortunately AI aircraft are unable to trigger the bridge animations, but the default state is set to the height of a 737, the most common visitor to Wellington.
Bed time for now
Cough, Cough, are we not forgetting the absolutely brilliant REAL NZ Wellington! I think the two addons may use the same module to activate the pushback and gate thing.
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