Howdy Kelburn,
Unfortunatley I don't know how to re size the texture som that it look more in to porportion
I
am correct in assuming you're using
EOD to create the building?
Okay. One way would be to create the main building structure as two conjoined cubes, the bottom one scaled approximately 6.5 feet and the other one placed on top (an approximate scale of 4.5 feet?). That gives an 11 ft high wall (to the eaves). If you know the exact dimensions of the building in question, even better (just remember doors are usually 6.5 feet in height). Then, simply texture the bottom cube face with the appropriate Nova texture (door and window) and find another texture to face the other (upper) cube. Make sense?
And, do Iwhat would I put in the exclusion code? (would i put the middle long and lat of the pump?)
Go to the AvSim library and look for Exclude Builder (excbuilderv2.zip) by Paavo Pihelgas as well as the tutorial by David 'Opa' Marshall. Should be a snap with this tool.
I saw Matt's Trees but they don come in api format. Is there anyway to change this?
Unfortunately ... no. The tool you needed for this was FSRegen, but I cannot seem to locate a copy any more.
Anywho, the future of scenery design is with .xml code. If you look at the BGLComp SDK (available from the MS FS site) it contains all you need to know about placing gmax objects (even without a scenery programme). Piece of weasle's actually.
