NZMF

An area to discuss scenery addons for virtual NZ

Postby Kelburn » Wed Oct 25, 2006 7:11 pm

For a scenery project I'm trying to make Milfrod Sound airport.
Does anyone have any Airport overview pics which could show the runway in comparison with buildings and surroundings or just pictures in general.
Any help appreciated.
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Isn't it evident?? Boeing are my favourite aircraft.

P.S. that's is my real birthday but I wish to keep my real age secret to keep you all pondering.
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Postby towerguy » Wed Oct 25, 2006 7:36 pm

have you tried to google earth it to get a straight dowm view? also just a google on "milford sound " should give a good return with heaps of picks
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Postby ardypilot » Wed Oct 25, 2006 8:09 pm

I think Jon M. was working on a version but gave up on it a while ago.

Search NZMF in http://www.airliners.net and see what you can find...
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Postby Kelburn » Wed Oct 25, 2006 8:32 pm

I've tried both your sugestions but google earth doesn't have any good resolution for Milford Sound and there aren't many Milford sound pics on google. Airliners.net was sort of helpful but there weren't any proper airport overviews.
Image

Isn't it evident?? Boeing are my favourite aircraft.

P.S. that's is my real birthday but I wish to keep my real age secret to keep you all pondering.
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Postby Charl » Wed Oct 25, 2006 9:37 pm

Not to discourage you, Peter Lohr has a long-term NZMF project...
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Postby Kelburn » Thu Oct 26, 2006 6:14 am

When I say a Milford sound project, All I meant ,though, was an airport enhancement untill Peter releases his new one. (as it's due in 2007)
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Isn't it evident?? Boeing are my favourite aircraft.

P.S. that's is my real birthday but I wish to keep my real age secret to keep you all pondering.
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Postby ZK-Brock » Thu Oct 26, 2006 6:53 am

Where do you live? You could always fly over there...
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Postby Kelburn » Thu Oct 26, 2006 3:04 pm

Flying over there wouldn't be feasable since i live in the Nth Island and am still at school.
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Isn't it evident?? Boeing are my favourite aircraft.

P.S. that's is my real birthday but I wish to keep my real age secret to keep you all pondering.
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Postby Kelburn » Sat Oct 28, 2006 6:57 pm

I have now almost completed the airport and is looking better than the default.
The trees look a bit out of place though, as I couldn't find any that resemble N.Z. bush trees e.g. shrubs and flax etc. If anyone knows of any macro sets that have the kind of tree's I'm looking for then please do tell me.
I haven't designed custom building since as I said earlier, it's just a temporary enhancement till NZMF is released from ARNZ in 2007.
If you would like any pictures, Just ask.
Image

Isn't it evident?? Boeing are my favourite aircraft.

P.S. that's is my real birthday but I wish to keep my real age secret to keep you all pondering.
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Postby Charl » Tue Oct 31, 2006 6:39 am

If you would like any pictures, Just ask.

Be good to see what you're up to Kelburn, how about posting a few here?
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Postby Kelburn » Tue Oct 31, 2006 5:15 pm

Okey dokey
Here are some screenshots. I'd just like to note, though, that this is just a simple enhancemet
but I'v added a more realistic looking buildding to the default one although I'm using NOVA textures.

The file is quite small at presant and doesn't hit the framerates even with the 50m mesh by Red Baron

user posted image

user posted image

I don't actually know how to remove the yellow fuel box. Does anyone know how icould do that?

user posted image

Top down view

user posted image

IMG]http://img88.imageshack.us/img88/6629/gcs0055vd2.jpg[/IMG]

Enjoy and post your comments
Image

Isn't it evident?? Boeing are my favourite aircraft.

P.S. that's is my real birthday but I wish to keep my real age secret to keep you all pondering.
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Postby ZK-LGD » Tue Oct 31, 2006 6:36 pm

Howdy Kelburn,

Just a suggestion, if I may?

You might want to consider reducing the size of the front window texture, it looks wayyyy too large, especially in relation to the door size (and the aircraft).

As for the yellow refueling box, that will require a simple exclusion command. Of course, you will need to place another pump somewhere nearby. This can be done using .xml code and bgl.exe
Last edited by ZK-LGD on Tue Oct 31, 2006 6:37 pm, edited 1 time in total.
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Postby bigdogshark62 » Wed Nov 01, 2006 4:18 am

Have you seen "Matt's Trees" on AVSIM? He's got 9 different sets of tree macros, including some used by VOZ. Might be what you're looking for.

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Postby Kelburn » Wed Nov 01, 2006 3:05 pm

First of all,
Unfortunatley I don't know how to re size the texture som that it look more in to porportion :(
And, do Iwhat would I put in the exclusion code? (would i put the middle long and lat of the pump?)

Anyway, I saw Matt's Trees but they don come in api format. Is there anyway to change this?
Image

Isn't it evident?? Boeing are my favourite aircraft.

P.S. that's is my real birthday but I wish to keep my real age secret to keep you all pondering.
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Postby ZK-LGD » Wed Nov 01, 2006 6:59 pm

Howdy Kelburn,

Unfortunatley I don't know how to re size the texture som that it look more in to porportion


I am correct in assuming you're using EOD to create the building?

Okay. One way would be to create the main building structure as two conjoined cubes, the bottom one scaled approximately 6.5 feet and the other one placed on top (an approximate scale of 4.5 feet?). That gives an 11 ft high wall (to the eaves). If you know the exact dimensions of the building in question, even better (just remember doors are usually 6.5 feet in height). Then, simply texture the bottom cube face with the appropriate Nova texture (door and window) and find another texture to face the other (upper) cube. Make sense?

And, do Iwhat would I put in the exclusion code? (would i put the middle long and lat of the pump?)


Go to the AvSim library and look for Exclude Builder (excbuilderv2.zip) by Paavo Pihelgas as well as the tutorial by David 'Opa' Marshall. Should be a snap with this tool.

I saw Matt's Trees but they don come in api format. Is there anyway to change this?


Unfortunately ... no. The tool you needed for this was FSRegen, but I cannot seem to locate a copy any more.

Anywho, the future of scenery design is with .xml code. If you look at the BGLComp SDK (available from the MS FS site) it contains all you need to know about placing gmax objects (even without a scenery programme). Piece of weasle's actually. :lol:
Regards,
Dorian
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Postby Kelburn » Wed Nov 01, 2006 7:41 pm

Is fs regen by George Ioannu?
Image

Isn't it evident?? Boeing are my favourite aircraft.

P.S. that's is my real birthday but I wish to keep my real age secret to keep you all pondering.
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