here's a
blog entry by the FSX technical art lead, responding to criticism about how people can't set their sliders to full:
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So I got this comment from my
FSX FAQ about why you can't turn all the sliders up:
"It really bothers me to see MS design a game for hardware two years out. I want to play the game today (when I bought and PAID for it), not two years from now.
Do users complain that with their latest hardware that FS2004 runs too smoothly, frame rates are too fast and and it just looks too good?
You don't see console game designers selling games for the next generation of consoles and when the performance stinks telling the users "Just wait for the next console and it will look great"."And this is something that's currently all over the Amazon.com reviews of the product and I think it's going to be something that is all over PC games in general over the next few years. And here's my response:
YOU CAN PLAY THE GAME TODAY ON YOUR CURRENT HARDWARE! IN FACT, YOU CAN PLAY THE GAME ON YOUR CURRENT FIXED FUNCTION PIPELINE 32 MEG GRAPHICS CARD HARDWARE! Sorry to yell, but this just drives me crazy. Your hardware determines what kind of experience you have, but the game will play smoothly on a variety of machines all the way from the low end to the high end. We do tons of performance testing to ensure that is the case. Heck, I couldn't turn up all the sliders on Half-Life 2, but I still got an amazingly fun and beautiful experience.
Okay, so you can't turn up all the settings on everything and expect to get perfect performance. But we do that for a reason, because 2 years after every game released this year is in the trash, Flight Simulator X will still be on many, many people's hard drives and will be used often. Additionally, Flight Simulator is a huge product with a huge number of possible settings (just wade through our dialogs for a while and you'll see). If you like weather and water, you can make those look amazing. If you like lots of trees and buildings, you can turn up the autogen. If you like a dynamic living world, you can turn on all the road, water and airport traffic. Or you can do what I do, turn on a little bit of everything. On my dual core Athlon x64 4200, Geforce 6800, 2 gig of ram machine, I can get an amazingly beautiful flying experience. I can turn up the autogen about halfway, turn up all the effects settings and bloom and glint, have a small amount of moving traffic and still get smooth flying. And I also know that when I get Vista with a new DX10 card, I will likely be able to turn things up even higher and still get great performance (provided all the promises are true).
Part of the success of our franchise is because we don't cap everything at exactly what the current top of the line hardware can handle. As hardware gets better and better, so does our product. Because we have such a long shelf-life, there would be nothing discoverable for users if we capped everything to current hardware standards.
So my question to you:
Would you rather we capped the experience just so you can turn up all the sliders on current hardware?
I guess if we did that, then we could just release a new version every time there's a hardware upgrade and we wouldn't even have to do any work. We could just make the sliders go higher each time...
Yeah, but these go to 11.
Last edited by Zöltuger on Wed Oct 25, 2006 1:00 pm, edited 1 time in total.