Here are some shots posted in the NZ PC World forums by Bruce Buckman. I'll paste the whole post with the links.
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Here's Wellington in FS X, with the 20m mesh added but default topographical features:
http://i12.photobucket.com/albums/a242/ ... gton-1.jpgAnd by comparison here's a similar view from FS2004, with the 20m mesh, Christian Stock's NZ Topo and landclass files:
http://i12.photobucket.com/albums/a242/dmw_nz/718.jpgBack to FSX, here's the Hutt Valley:
http://i12.photobucket.com/albums/a242/ ... valley.jpgand another of Wellington - this is with the water effects turned down to medium:
http://i12.photobucket.com/albums/a242/ ... gton-2.jpgHere's Auckland with Robin Corn's Real Auckland scenery - woks fine but there are default FSX buildings and objects that need to be removed. (there's two Sky Towers when you've got Real Auckland lodaed, for example)
http://i12.photobucket.com/albums/a242/ ... land-1.jpgHere's Great Barrier. You can see that the default textures for NZ in FS X are once again, not very NZ-like, and that the landclass needs work:
http://i12.photobucket.com/albums/a242/ ... arrier.jpgAnd just for comparison, here's shot takne in Japan. The sim varies quite a bit in terms of mesh detail and topographocal detail around the world - it all depends on what data MS could get. NZ is (with some irritating flaws) pretty good in this respect, due to readuly available data, and Japn looks pretty good too. Note that my FPS dropped because of this. This is something some people seem to be overlooking when tlaking about frame rates in FS X -- the greater complexity of mesh data in many parts of the sim.
http://i12.photobucket.com/albums/a242/ ... apan-1.jpg*******************************************
If anyone's interested the post link is
here