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AdrianPetford wrote:QUOTE (AdrianPetford @ Mar 31 2012,10:43 PM) <{POST_SNAPBACK}>Hi Michael,
I was interested to read your experience of porting addons into P3D. I agree it's great that all the investment we've made in addons can still be used in P3D, and LM have pledged to maintain this compatibility. Apparently most installers can be fooled by making a copy of prepar3d.exe and renaming it fsx.exe. I haven't gone
ORBX SBSL (Side-by-Side Licenses) including NZSI have been working out of the Box, naturally. FSDreamTeam LAX, too. Aerosoft VFR Germany required copying a host of Autogen entries in the default.xml (as the developer pointed out to me in a forum), but has been working afterwards. German Airports worked, too, I just pointed the library entries to the FSX directories on the same drive.
In fact, I did not find any scenery I was not able to get to run. However, this does not say too much, as i) I did not make any in-depth tests, there might well be more subtle points, ii) I stopped adding new scenery at a point, as I am going to setup a new system anyway.
In addition, I successfully copied the relevant files of the default FSX C172 and use it now as the default plane. More advanced airliners may be another story, though.
I guess RealNZ/Godzone would work, too, but did not yet try. Perhaps one day there will be Prepard3D installers at least for the more recent RealNZ sceneries like Auckland and Nelson, too.
Regards, Michael
AndrewJamez wrote:QUOTE (AndrewJamez @ Apr 5 2012,5:23 PM) <{POST_SNAPBACK}>The big draw card will be the V2.0 with their claimed up to date hardware support and DX10. That will probably open up a can of worms as far as backwards compatability though. I hope I am wrong.
DX11, hopefully there will be an improvement in graphics as I like my cake and I like to east it too.
V1.3 doesnt seem an improvement on fsx for me, the FPS lag behind but v2 could be the one.
AndrewJamez wrote:QUOTE (AndrewJamez @ Apr 5 2012,5:23 PM) <{POST_SNAPBACK}>The big draw card will be the V2.0 with their claimed up to date hardware support and DX10. That will probably open up a can of worms as far as backwards compatability though. I hope I am wrong.
More than likely - as I think some of the DX10 problems were *missing textures* in some of the object/scenery libraries (at certain times of the day). P3D can't fix what isn't there
Also, I can't see how an add-on aircraft that exhibits weirdness, currently in FSX/DX10 suddenly curing itself. I suspect it'll be up to individual add-on producers to check for both DX10 and P3D compatibility if they release P3D versions/fixes.
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