Good News on Prepar3D

A place to converse about the general aspects of flight simulation in New Zealand

Postby Ian Warren » Sun Apr 01, 2012 8:53 am

How many FSX scenerys and aircraft work with the P3D ? , Bronco one .. , also the AI and course the weather generation and example other utilities such as GSX .
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Postby MichaelBasler » Tue Apr 03, 2012 3:27 am

AdrianPetford wrote:
QUOTE (AdrianPetford @ Mar 31 2012,10:43 PM) <{POST_SNAPBACK}>
Hi Michael,

I was interested to read your experience of porting addons into P3D. I agree it's great that all the investment we've made in addons can still be used in P3D, and LM have pledged to maintain this compatibility. Apparently most installers can be fooled by making a copy of prepar3d.exe and renaming it fsx.exe. I haven't gone

ORBX SBSL (Side-by-Side Licenses) including NZSI have been working out of the Box, naturally. FSDreamTeam LAX, too. Aerosoft VFR Germany required copying a host of Autogen entries in the default.xml (as the developer pointed out to me in a forum), but has been working afterwards. German Airports worked, too, I just pointed the library entries to the FSX directories on the same drive.

In fact, I did not find any scenery I was not able to get to run. However, this does not say too much, as i) I did not make any in-depth tests, there might well be more subtle points, ii) I stopped adding new scenery at a point, as I am going to setup a new system anyway.

In addition, I successfully copied the relevant files of the default FSX C172 and use it now as the default plane. More advanced airliners may be another story, though.

I guess RealNZ/Godzone would work, too, but did not yet try. Perhaps one day there will be Prepard3D installers at least for the more recent RealNZ sceneries like Auckland and Nelson, too.

Regards, Michael
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Postby Ian Warren » Wed Apr 04, 2012 10:21 pm

Again after a little read today , i'll wait and see what they further have to offer , end off the day all the recent paywares need to suit P3D .. both Scenery and Aircraft and in saying that whos to say it s not going to clog the PC any different any better or worst than MSFS ... i still dont see any improvement yet .. least i want my recent FSX paywares to work without patch's and mucking around .
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Postby AndrewJamez » Thu Apr 05, 2012 5:23 pm

The big draw card will be the V2.0 with their claimed up to date hardware support and DX10. That will probably open up a can of worms as far as backwards compatability though. I hope I am wrong.
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Postby metalnwood » Thu Apr 05, 2012 8:33 pm

AndrewJamez wrote:
QUOTE (AndrewJamez @ Apr 5 2012,5:23 PM) <{POST_SNAPBACK}>
The big draw card will be the V2.0 with their claimed up to date hardware support and DX10. That will probably open up a can of worms as far as backwards compatability though. I hope I am wrong.



DX11, hopefully there will be an improvement in graphics as I like my cake and I like to east it too.

V1.3 doesnt seem an improvement on fsx for me, the FPS lag behind but v2 could be the one.
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Postby Adamski » Thu Apr 05, 2012 8:59 pm

AndrewJamez wrote:
QUOTE (AndrewJamez @ Apr 5 2012,5:23 PM) <{POST_SNAPBACK}>
The big draw card will be the V2.0 with their claimed up to date hardware support and DX10. That will probably open up a can of worms as far as backwards compatability though. I hope I am wrong.

More than likely - as I think some of the DX10 problems were *missing textures* in some of the object/scenery libraries (at certain times of the day). P3D can't fix what isn't there sad.gif

Also, I can't see how an add-on aircraft that exhibits weirdness, currently in FSX/DX10 suddenly curing itself. I suspect it'll be up to individual add-on producers to check for both DX10 and P3D compatibility if they release P3D versions/fixes.
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Postby SUBS17 » Fri Apr 06, 2012 8:44 am

Thats going to give FSX a good future as it contiues to evolve as a sim in Prepare3d. If addon makers have to improve their addons to work in such a sim its a good thing as the graphics are better and they might be able to add features that weren't possible in FSX.
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