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toprob wrote:Cheers, cap...
I'll certainly look at this, barring real issues I don't see why the current products can't be updated. If they continue with the monthly subscription then things will be easy, as it isn't an expensive long term investment. I do already pay two monthly subscriptions though, as I use v3 for a lot of scenery placement etc, and 'fly' in v4.
However down the track I'm not too sure that I'll be supporting Prepar3d, v5 looks ok, but I do think it's too little, too late. I love what I've seen so far of Microsoft FS, and at the moment it makes sense that I consider going back to the old days -- one sim for all:) That's just my personal opinion at the moment, given that I have always loved and promoted photoscenery, which now forms the base of MFS. Yes, I'm 97.5% sure that there will be a place for scenery addons such as airports and POIs, so I'd be happy to forego further photoscenery development and just work on these.
).Scupper wrote:My understanding is that you download the whole thing as you play it somehow, and you don't really own it in the traditional sense.
toprob wrote: I'll restate the old 'Godzone' rule -- every time someone asks for a finish date, I extend it by a month:) Starting now....
toprob wrote:As always, if I give a goal date I invariably go over, so I'll restate the old 'Godzone' rule -- every time someone asks for a finish date, I extend it by a month:) Starting now....
There are still some issues which are annoying me, first are the custom trees which have worked well in v4, but don't display well in v5. Once I get that sorted, I'll have a better idea.
toprob wrote:Well, it's more of a long-standing attempt at humour than a long-standing rule...
Normally someone pipes up "Is it ready, yet!? How about now!!?? Or now!???"
...and I just relax with an extra three months to come up with a release:)
"Below are some of the issues that we have noticed whilst in the beta process of P3Dv5. Some of these issues appear globally and are not related to any particular product:
Pixelated edges around trees and buildings, against clouds or background terrain, when Enhanced Atmospherics is active (note that LM note this feature as "Beta" and therefore still being improved upon)
Hardened platforms on custom bridges don't seem to work meaning road traffic drops to the ground/water level instead. Extrusion bridge platforms work OK.
The default road vector system is missing many tunnels and thus, outside of our regions, one will see roads crossing mountains.
The visual effects system has been changed and thus some dynamic effects (smoke, spray, lighting, etc.) may be oversized or display odd colors or have transparency issues.
[REGIONS + SOME AIRPORTS] Because all default airports have been made new and thus buildings, structures, and objects shifted around, it's likely that any third-party add-on that doesn't include an airport-wide object exclusion will now display duplicate or overlapping objects.
Airports that have had their ICAOs changed in the v5 database will need to be adjusted by us accordingly (in the Regions, in the Global Pack, as well as stand-alone airports), otherwise there will be two airports displayed in the same locations. There's no official change list from LM so it'll take us a bit to find and fix them all.
Not a bug but rather a design choice: LM no longer includes artificial smoothed areas in their terrain mesh files around airport flattens. This was done to allow for the implementation of sloped runways (though there are only a few in the default v5). However, this also means that many default airports (outside our Regions) will now have noticeable edges around their perimeters, similar to the effect when installing third-party terrain mesh files. Within our FTX Regions, our enhanced airports will continue to be properly blended."
. I think when Flightbeam release NZAA there'll be a new ripple of interest in NZ for simmers.
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