A question for Real NZ Dunedin users

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Re: A question for Real NZ Dunedin users

Postby toprob » Tue Nov 15, 2016 5:24 pm

towerguy wrote:hi
have tried the link several times but keeps telling me failed download
I have uninstalled and reinstalled several times but not getting the trees, just the photo terrain and generic trees.
I have taken some screen shots and will try to tidy them up and post but it may not be until tomorrow as I'm off for night shift shortly.
(might try and do it over night if it's quiet and nothing starts shaking again.
cheers


Hmm, interesting about the download, I uploaded the exe only, whereas normally I'd zip it up so maybe your system doesn't cope with the risk of exes.

Just bear in mind that reinstalling is not recommended, and won't make any difference to this situation, as you won't change the outcome with the same installer. I'll zip up the test installer for the libraries, which might make it more palatable to your system.
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Re: A question for Real NZ Dunedin users

Postby emfrat » Tue Nov 15, 2016 5:34 pm

toprob wrote:Cheers, Emfrat, willow trees are a good sign!
So it sounds like ACMT installed, but didn't add the entry to exe.xml, which is still not a great result.
Did you see the ACMT window shown in my last post?

Sorry, wrong person earlier, don't know how that happened...

By the way, when you say you edited the exe.xml file, which AutogenConfigurationmerger.exe does it point to? it is possible that it didn't install at all, and you've used the installer location -- it would work, but not recommended, the actual install location is a lot more dependable, and I think might be the only way to get the ACMT registry entry.


Rob,
I used this path
<Path>C:\FS10\VLC_Libraries\Tools\AutogenConfigurationMerger.exe</Path>

That's where the AMC exe appeared after I ran the VLC Libraries installer on its own.
I didn't see the dialog box you mention.
Cheers, Mike
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Re: A question for Real NZ Dunedin users

Postby toprob » Tue Nov 15, 2016 6:55 pm

I've now changed the link above to a zip file, which should be more acceptable for some system.
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Re: A question for Real NZ Dunedin users

Postby russhart » Tue Nov 15, 2016 8:13 pm

The new VLC Libraries Installer 1.50 worked perfectly and all autogen trees now appear. Beautiful.

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Re: A question for Real NZ Dunedin users

Postby toprob » Tue Nov 15, 2016 9:46 pm

Great to hear that, Russ, I'll be able to relax a bit if I get a few more good reports!
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Re: A question for Real NZ Dunedin users

Postby toprob » Wed Nov 16, 2016 10:50 am

As promised, here's a patch which should fix this issue.

This can be considered a beta at the moment, and I would request that some of you help out by downloading and running the patch, and letting me know how you get on so I can make sure it woks reliably before the official release.

Download the Real NZ Dunedin patch.
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Re: A question for Real NZ Dunedin users

Postby Ian Warren » Wed Nov 16, 2016 11:01 am

I just re-installed Dunedin 30 minutes back , this is very timely, i download test it right right now.
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Re: A question for Real NZ Dunedin users

Postby Ian Warren » Wed Nov 16, 2016 11:13 am

YOU NAILED IT I'd put that into a new D/load , worked perfectly and install in P3D , simply slipped in B-)
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Re: A question for Real NZ Dunedin users

Postby toprob » Wed Nov 16, 2016 12:03 pm

Thanks, I'm cautiously optimistic...
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Re: A question for Real NZ Dunedin users

Postby Ian Warren » Wed Nov 16, 2016 12:15 pm

I'm sure it is a go'er .. Craig would confirm the ease of install, the application box simply did not appear, this small .. straight in .
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Re: A question for Real NZ Dunedin users

Postby toprob » Wed Nov 16, 2016 12:29 pm

Just to clarify what a successful patch will look like:

You will see this installer window!

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If you don't see this during the patch process, then either it didn't work, or it is already installed. Please let me know whether or not you see this during the patch process.
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Re: A question for Real NZ Dunedin users

Postby Ian Warren » Wed Nov 16, 2016 12:49 pm

CONFIRMED ! .. with the patch, that is exactly what showed on screen , on using it , directing it to the P3D install it worked perfectly. B-)

I'll do a test and check with FSX right now to confirm the exact operation work smoothly there.
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Re: A question for Real NZ Dunedin users

Postby Ian Warren » Wed Nov 16, 2016 1:13 pm

CONFIRMED ! .. with the patch, that is exactly what showed on screen, FSX every thing went in as described B-)
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Re: A question for Real NZ Dunedin users

Postby towerguy » Wed Nov 16, 2016 2:46 pm

Hi,
had a snooze and walked the dogs, so not feeling quite like something from the walking dead ...

reread all the posts last night and downloaded the new v1.50 installer

GREAT!
Before ...

Image

After ...

Image

I also tried installing the Godzone trees but it says it can't find P3D v2 ( not surprising really as I never had it ) and then closes.??? but it doesn't seem to affect this at all as it looks great.

Thanks heaps
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Re: A question for Real NZ Dunedin users

Postby toprob » Wed Nov 16, 2016 3:53 pm

Yeah, the new autogen classes make the Godzone trees obsolete really. This was always a hack, changing the default textures, and now that we have a way to merge autogen descriptions, it opens up a lot of possibilities. Of course I may never get around to updating some of the older scenery to take advantage...
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Re: A question for Real NZ Dunedin users

Postby MichaelBasler » Thu Nov 17, 2016 3:47 am

Hi,

I am in the process of setting up a brand-new Skylake system and didn't arrive at Dunedin yet ^_^ . I set out with my (complete) ORBX collection as a backgound and will add all other sceneries bit by bit.

Now I know ORBX modifies the Landclass + Autogen system by itself making me a bit worried about adding an autogen manager into that scheme. I know there are others providing such managers (I think, e.g,. France VFR) which I have been avoiding so far by purpose to not run into trouble (even though I read somewhere it should work ... somehow).

Thus my question: Is this tool save to play with ORBX sceneries (notably FTX NI/SI)?

Thanks and kind regards,
Michael
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Re: A question for Real NZ Dunedin users

Postby toprob » Thu Nov 17, 2016 10:40 am

Good question, Michael, glad you asked...
This merger tool is designed BECAUSE of Orbx, and others who simply replace your autogen configurations with no regard to any other developer's descriptions. So here's just a quick look at how it works:

Your simulator has one set of autogen descriptions, and it is possible for developers to add their own autogen descriptions. In New Zealand, the main developer who does this is Orbx, and they do a great job. However they don't add their descriptions to yours, they just replace the lot. So their way, only one developer can do this at once, and if you have two developers with their own descriptions, then it depends on who managed to get the last switch in. I think that FTX Central replaces these every time it runs.

When Arno, who runs FSDeveloper.com, was working on his own autogen for his latest scenery project, he put his considerable skills to coming up with a tool which would merge descriptions, rather than just replace them. So this is what he came up with. To cut a long story short:

When the merger tool (I'll call it ACMT...) installs, it looks for custom autogen descriptions in any of the active scenery folders, and merges these with the appropriate descriptions file. It also hooks into exe.xml, so that it runs every time you run the simulator, and checks that nothing has been overwritten, if it has, then it puts them back.

So the merger tool won't -- and can't -- affect Orbx definitions, it'll just add any others, and put them back when Orbx wipes them out.

I have heard that the FTX Central developer was evaluating whether it would make sense to call ACMT from FTX Central, to make sure that the definitions remained intact. This would be a great thing, but ACMT would still work without it.

The only download to ACMT is that if it does find missing descriptions when it run the simulator, and adds them, the simulator can't use them until the next time it runs, as it has already loaded the autogen for the wrong files. So you see a warning pop up which says this, and recommends that you restart the sim. But this shouldn't happen often, once or twice in the lifetime of an average simulator, but quite often for those who run FTX Central often.
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Re: A question for Real NZ Dunedin users

Postby MichaelBasler » Thu Nov 17, 2016 10:57 am

Thanks Robin for the explanation, So, this is Arno's tool which I already read about. I am still a bit reserved toward it, which doesn't mean I don't believe it works. However, if the autogen system is screwed up by wrong usage or whatnot, you basically can trash P3D and restart from scratch... But I might reconsider it.

Basically, I think all these autogen/landclass limitations by the simulator itself be it FSX or P3D are flawed. It's high time some clever developers come up not only with a 64 bit sim but also with an extended landclass and autogen system. Unfortely I wouldn't count Dovetail among the clever ones after having played their FlightSchool for a couple of hours.

Kind regards, Michael
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Re: A question for Real NZ Dunedin users

Postby toprob » Thu Nov 17, 2016 11:30 am

Small consolation, maybe, but ACMT keeps the previous five sets of autogen descriptions as backups, so if the worst happens, you could just grab one of these.

You are right in that it's time for a new sim. Lockheed Martin have opened up some of the previously global features, but not everything, and certainly not autogen. But I'm hopeful that the next major (4.x?) release will fix that, or at least go a long way towards it.
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Re: A question for Real NZ Dunedin users

Postby NeilF » Thu Nov 17, 2016 3:31 pm

FSX Dunedin scenery looks great now, with default trees replaced. Many thanks...... :clap:

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