New FS Water Configurator!

Read and report on flightsim developers progress of upcoming or completed products

Postby gojozoom » Thu Nov 13, 2014 10:14 am

Hi guys,

They released an open beta (great news for DX10-ers), see details and download here:

http://www.strikingsoftware.com/forum/index.php?topic=2982.0

I'm not sure how it's gonna play with Steve's DX10 Fixer but I'll work it out...


Dan
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Postby Ian Warren » Thu Nov 13, 2014 10:20 am

Good spotting Dan cool.gif, What we really need is a dynamic water moving affect, d/load this anyway and have a look later on. Sweet ! .. only a small file to at 464KBs .
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Postby emfrat » Thu Nov 13, 2014 1:22 pm

Ian Warren wrote:
QUOTE (Ian Warren @ Nov 13 2014,8:20 AM) <{POST_SNAPBACK}>
Good spotting Dan cool.gif, What we really need is a dynamic water moving affect, d/load this anyway and have a look later on. Sweet ! .. only a small file to at 464KBs .

I don't want much - just real-time tidal water (with proper waves, too) tongue.gif
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Postby Ian Warren » Thu Nov 13, 2014 2:54 pm

Mike , dynamic water movement would be superb for your Mister P.G.Taylor flights in the Catalina winkyy.gif
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Postby emfrat » Thu Nov 13, 2014 4:11 pm

Ian Warren wrote:
QUOTE (Ian Warren @ Nov 13 2014,12:54 PM) <{POST_SNAPBACK}>
Mike , dynamic water movement would be superb for your Mister P.G.Taylor flights in the Catalina winkyy.gif


Yes indeed, but I still need a PBY-6 (tall tail, no amphib gear) to paint the bird. I can't see any great prob adding the RATO, creating the failure, and bombing Ovahe Cove with the exhausted rockets biggrin.gif
And (Ahem) that's Captain Taylor, if ya don't mind angry.gif laugh.gif
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Postby Ian Warren » Thu Nov 13, 2014 4:14 pm

The ole Cap it is biggrin.gif ... be nice to get wobbly water tho cool.gif
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Postby emfrat » Thu Nov 13, 2014 8:28 pm

Ian Warren wrote:
QUOTE (Ian Warren @ Nov 13 2014,2:14 PM) <{POST_SNAPBACK}>
The ole Cap it is biggrin.gif ... be nice to get wobbly water tho cool.gif

thumbup1.gif
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Postby MichaelBasler » Fri Nov 14, 2014 4:00 am

This is really great news. The bad news is there's no word on Prepar3d, which might benefit more than FSX from improved water.

Kind regards, Michael
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Postby scaber » Fri Nov 14, 2014 10:26 am

MichaelBasler wrote:
QUOTE (MichaelBasler @ Nov 14 2014,5:00 AM) <{POST_SNAPBACK}>
This is really great news. The bad news is there's no word on Prepar3d, which might benefit more than FSX from improved water.

Kind regards, Michael


I thought P3D was already supposed to have great water textures or have I been mislead by this?
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Postby MichaelBasler » Mon Nov 17, 2014 3:34 am

scaber wrote:
QUOTE (scaber @ Nov 13 2014,11:26 PM) <{POST_SNAPBACK}>
I thought P3D was already supposed to have great water textures or have I been mislead by this?

There are differing opinions on this. Some call it terrible some great. I am quite content with it but miss moving waves from far above the sea.

Add the fact that numerous people don't actually use P3D water textures but REX ones. And add the fact that P3D water is quite sensitive to the simulator options (being more extended than in FSX). Moreover, as far as I understand, FSWC doesn't modity textures at all but shaders. The feature I really liked when I used FSWC 3..5..? years ago in FSX was just its configurability.

Kind regards, Michael
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Postby Ian Warren » Mon Nov 17, 2014 6:06 am

Very surprised Delta-Sim did not pick up on doing an animated ocean texture to wrap in close and to suit there models.
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Postby scaber » Mon Nov 17, 2014 11:14 am

MichaelBasler wrote:
QUOTE (MichaelBasler @ Nov 17 2014,4:34 AM) <{POST_SNAPBACK}>
There are differing opinions on this. Some call it terrible some great. I am quite content with it but miss moving waves from far above the sea.

Add the fact that numerous people don't actually use P3D water textures but REX ones. And add the fact that P3D water is quite sensitive to the simulator options (being more extended than in FSX). Moreover, as far as I understand, FSWC doesn't modity textures at all but shaders. The feature I really liked when I used FSWC 3..5..? years ago in FSX was just its configurability.

Kind regards, Michael


Ahhh - Ok; thanks for the clarification.
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