NZKE Waiheke Island

An area to discuss scenery addons for virtual NZ

Postby emfrat » Sat Sep 06, 2014 9:08 pm

Oops! Looks like an extra zero slipped into one of my vertices' altitude. wub.gif
Time to knock off, and celebrate Marty's birthday smile.gif

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Postby Ian Warren » Sat Sep 06, 2014 9:28 pm

Aliens I say, Alien s .... I found Mike Waiheke , since I run ORBX NI now, I found Mikes work go underground, could be fixed with a flatten .
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Postby emfrat » Sat Sep 06, 2014 9:44 pm

Ian Warren wrote:
QUOTE (Ian Warren @ Sep 6 2014,7:28 PM) <{POST_SNAPBACK}>
Aliens I say, Alien s .... I found Mike Waiheke , since I run ORBX NI now, I found Mikes work go underground, could be fixed with a flatten .


My NZKE is axully going quite well, despite that last blunder. Should be ready in a couple of days. Natch it is for my setup, VLC+GZ, but since most of the FTX probs seem to come from ORBX faffing around with elevations, once I get my flatten right, it should only be a matter of adjusting the vertex altitudes. I am essentially building the Waiheke Helipad, plus surroundings. I disabled ABX94450.bgl, to get rid of the default Reeve, which meant I had to find third-party sceneries for the other default airports in that bgl , but they are around.

As usual, NZFF members will be free to use all, any, or none of it as they see fit, except to make money. There will be two members exempt from that last proviso - toprob (GZ) and Timmo (VLC)
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Postby emfrat » Sun Sep 21, 2014 8:17 pm

This is a link to a pic of Waiheke, from aeropark NZ. As you can see, there are lots of trees around.

http://www.aeropark.co.nz/

Thick forest can cause slow frame rates, on my machine, but what I want is a way to plant large-ish blocks of trees, instead of hundreds of individual ones. In the past I have had success with creating a group of trees,then copy/pasting the group. Is there another way? I am using the VLC Library 1.4 objects.

At the moment, my NZKE looks like this:






And a bit earlier:

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Postby Ian Warren » Mon Sep 22, 2014 9:57 am

It is looking good Mike, you have flattened the field , pity you don't see it with all the AGN trees in.
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Postby omitchell » Mon Sep 22, 2014 10:15 am

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Postby emfrat » Mon Sep 22, 2014 2:24 pm

Ian Warren wrote:
QUOTE (Ian Warren @ Sep 22 2014,7:57 AM) <{POST_SNAPBACK}>
It is looking good Mike, you have flattened the field , pity you don't see it with all the AGN trees in.

There weren't that many placed trees to start with...nearly all photoscenery ones. I have a good slope on the runway, and managed to get in the lumps and bumps for the vineyard at the S end. I made a small exclude to disappear a beacon on the runway. The other ground polys shouldn't be excluding anything, since I avoided the "exclude Autogen ' types of mask. unsure.gif
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Postby Ian Warren » Mon Sep 22, 2014 2:46 pm

I think is were I hit with the trees for the other Mike following the photo detail , then the latest photo, still current.
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Postby emfrat » Sat Nov 01, 2014 6:18 pm

Finally got rid of some 'orrible cliffs smile.gif

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Postby Ian Warren » Sat Nov 01, 2014 6:23 pm

Gets to be a mission at times, taken those lumpy bits out.
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Postby emfrat » Sat Nov 01, 2014 7:42 pm

Ian Warren wrote:
QUOTE (Ian Warren @ Nov 1 2014,4:23 PM) <{POST_SNAPBACK}>
Gets to be a mission at times, taken those lumpy bits out.


There is a steep drop-off on both W and E sides of the hilltop, but I felt the > 85° slope on the W was stretching the friendship a bit, esp when I was trying to keep the slope along the actual runway. I still don't like it - if you drive around on the ground there are plenty minor flaws, but a few trees and bushes will soon fix them winkyy.gif
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Postby Ian Warren » Sat Nov 01, 2014 8:51 pm

emfrat wrote:
QUOTE (emfrat @ Nov 1 2014,8:42 PM) <{POST_SNAPBACK}>
but a few trees and bushes will soon fix them winkyy.gif

Bitta AGN .. trees and brush and bush will really bring it to life.
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Postby omitchell » Sat Nov 01, 2014 11:51 pm

Looking primo dude...
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Postby emfrat » Mon Dec 15, 2014 5:29 pm

I think this will have to do...does anyone know of a good cyclone fence? The ADEX one looks good but is liable to disappear if you turn your head.






















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Postby Ian Warren » Mon Dec 15, 2014 6:06 pm

Jimmy Jillickers Mike , that effort is looking SUPERB ! cool.gif
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Postby deeknow » Mon Dec 15, 2014 7:05 pm

Fantastico Mike !!!!!

Minor thing: the trees look a bit Aussie Gum/Eucalyptus don't they? Is this a minor autogen thing or a bit more complicated to fix? Have been to the island, but not the airport. The pic following they look a little more bush-y kind of
http://www.aeropark.co.nz/images/field.jpg
Last edited by deeknow on Mon Dec 15, 2014 7:07 pm, edited 1 time in total.
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Postby emfrat » Mon Dec 15, 2014 7:22 pm

deeknow wrote:
QUOTE (deeknow @ Dec 15 2014,5:05 PM) <{POST_SNAPBACK}>
Fantastico Mike !!!!!

Minor thing: the trees look a bit Aussie Gum/Eucalyptus don't they? Is this a minor autogen thing or a bit more complicated to fix? Have been to the island, but not the airport. The pic following they look a little more bush-y kind of
http://www.aeropark.co.nz/images/field.jpg

Yes indeed they do - I was after rapid coverage, and those are the ones in the VLC library which take up the most space. I might swap them later. I have the same pic, but I couldn't get that 'knobbly' effect quickly. The trees at the north end might do it, mixed in among the tall thin ones.
I have found on my system that dense forest impacts my frame rates (locked at 24fps).
Thanks for the kind words


Ian Warren wrote:
QUOTE (Ian Warren @ Dec 15 2014,4:06 PM) <{POST_SNAPBACK}>
Jimmy Jillickers Mike , that effort is looking SUPERB ! cool.gif


Thankee kindly, sorr! blush.gif
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Postby Ian Warren » Tue Dec 16, 2014 6:04 am

emfrat wrote:
QUOTE (emfrat @ Dec 15 2014,8:22 PM) <{POST_SNAPBACK}>
Thankee kindly, sorr! blush.gif

No no no ... its Sorr with four rrrr's biggrin.gif
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Postby emfrat » Tue Dec 16, 2014 7:03 am

Ian Warren wrote:
QUOTE (Ian Warren @ Dec 16 2014,4:04 AM) <{POST_SNAPBACK}>
No no no ... its Sorr with four rrrr's biggrin.gif

pirate.gif
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Postby Ian Warren » Tue Dec 16, 2014 7:15 am

emfrat wrote:
QUOTE (emfrat @ Dec 16 2014,8:03 AM) <{POST_SNAPBACK}>
pirate.gif

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