First up, a wee advert -- I've discounted Real NZ Nelson and the FTX-compatible Special until the end of November, to co-incide with the Nelson Airport's 75th Anniversary. See theGodzone Store for details.
I've had a few queries about my support of Prepar3D, so I'll post the same info here so that I can refer to this post in future.
At the moment I haven't a clue what will happen once Prepar3D 2.0 is released next week, but I am looking forward to it. I do have a rough idea of what I may do with Real NZ scenery and Prepar3D, but this depends on a few unknowns. I haven't ever released a specific P3D 1.4 version of any scenery, simply because I didn't expect P3D to 'take off' until version 2.0. And it was always easy enough to install a lot of third party addons into P3D, and my stuff was as easy as any. A few people asked if it was possible, but not as many as you'd expect, which did support my impression that P3D 1.4 was a bit of a novelty.
I am very, very excited about the direction that Prepar3D 2.0 is taking us, and I will actively support it if possible. I don't know what this will mean for existing scenery, it may be that they will be fully compatible, requiring a similar install hack to 1.4:
-create a dummy fsx.exe in the Prepar3D folder;
-run the FSX Registry Fix tool so it points to this folder;
-run the Real NZ installer;
-...remembering to turn off the auto-add-to-library feature.
-run the FSX Registry fix to point the registry back to FSX, once finished;
-manually activate the new scenery within P3D.
For upcoming projects, I will look at P3D features, starting with NZWN, which I would love to see with improved lighting/shadows, and maybe some wild waves coming off the Strait...
There are some things to be sorted out here, first, mainly the reliance on 3DS Max for P3D development. I've always relied on GMAX since FS2002, but FSX was the last GMAX-supported sim. At the moment I'd be struggling to find the US$10/month P3D subscription, let alone the AUD$325/month for Max:) It may be that the amazing FSDeveloper site can come up with a way to produce P3D-compliant models from GMAX, but I would need to be a bit more financially stable to consider buying Max.
Speaking of NZWN, as I said the Blog is the place to watch for development updates, but here's just a couple of shots for those who only come here for their simming info... These are very early shots of the terminal, with self-shading turned on, getting ready for P3D.









