Rena

An area to discuss scenery addons for virtual NZ

Postby Kahu » Tue Oct 18, 2011 7:44 pm

Try this , may add to this when I get time biggrin.gif



RENA SCENERY



For FSX Acceleration only
Last edited by Kahu on Tue Oct 18, 2011 7:45 pm, edited 1 time in total.
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Postby ardypilot » Tue Oct 18, 2011 7:58 pm

Haha, I was waiting for this! Love the containers in the water!

How about tipping the ship on it's side and adding a water masked oil slick? tongue.gif
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Postby ZK-MAT » Tue Oct 18, 2011 8:06 pm

The scenery is a lot more upright and orderly than we've seen on the TV lol. I have added it to a non-FSX Acceleration set up. Still works though...
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Postby Kahu » Tue Oct 18, 2011 8:08 pm

I'll re-check the scenery but the ship should be tilted over.

Well I dont know what happened but when I compiled the scenery everything went upright and looks nothing like what I did, I,ll see if I can fix this
Last edited by Kahu on Tue Oct 18, 2011 8:20 pm, edited 1 time in total.
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Postby ardypilot » Tue Oct 18, 2011 8:12 pm

I tried making my own with Instant Scenery, however after you've added the tilt angle it pops up an error stating angled objects won't be recognised when restarted in FSX. Not sure if it's a gamewide thing or just an Instant Scenery thing.
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Postby ZK-MAT » Tue Oct 18, 2011 8:14 pm

Very quick n dirty screenshot



edit - resized it
Last edited by ZK-MAT on Tue Oct 18, 2011 8:21 pm, edited 1 time in total.
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Postby Kahu » Tue Oct 18, 2011 8:28 pm

Wierd, re loaded scenery and no longer tilts, was made with instant scenery, should have ship tilted with men working side on platforms
Last edited by Kahu on Tue Oct 18, 2011 8:35 pm, edited 1 time in total.
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Postby ZK-MAT » Tue Oct 18, 2011 8:34 pm

It still gives us a reason to fly out there smile.gif
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Postby Kahu » Tue Oct 18, 2011 8:47 pm

Found this:
FSX .mdl files will not honor any pitch or bank setting. While IS and IS2 will display that ability when it's being used, it is FSX that does not have the ability to do this. FS9 .mdl files will honor a pitch and bank setting in object placement. It's just another item in the "we never got that finished" list from Microsoft and it's dev team.


Apparently its a SP2 problem, might try with no native fsx objects and see what happens
Last edited by Kahu on Tue Oct 18, 2011 8:53 pm, edited 1 time in total.
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Postby Kahu » Tue Oct 18, 2011 9:12 pm

Ok figured out how to get around this problem, will rebuild the scenery,

might take a couple of days as I have to head back out to the bush tommorrow to work on some pylons.
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