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deeknow wrote:QUOTE (deeknow @ May 30 2011,9:34 PM) <{POST_SNAPBACK}>So someone said something in the orbx forum along the lines of "if you told me it was photoreal I'd beleive you", and the post from the developers mentions textures, so how does the Orbx stuff work, is what you see there NOT photoreal stuff? Is it photo-realiish textures that are kinda layed out in a wall-paper grid or something???
This is partly how you interpret the terms -- there are two ways to show a scenery area in FSX. The 'default' way is where you tell FSX what the classification is for a particular area (the landclass) and then it selects a texture from a texture set depending on the season etc. However these textures are normally made from photographs, so they are 'photo-real'. Even the default textures started as photos. Texture sets normally just have a handful of variations (7 is common; 16 is the maximum, I think) and each texture normally covers a 1.2x1.2 km area.
The other way is what we call photoreal, but this is just a term really -- what it really does is to map an actual aerial photo to the exact location in FSX. So both types are photoreal in the broad sense. What Orbx do (and a lot of other addons) is to build new texture sets based on something more localised, and then constrain it to local areas.
toprob wrote:QUOTE (toprob @ May 30 2011,10:12 PM) <{POST_SNAPBACK}>What Orbx do (and a lot of other addons) is to build new texture sets based on something more localised, and then constrain it to local areas.
Gotcha, thanks for the explanation. So if there's a limited number of these textures for a given area does that mean if you looked hard enough you'd see the same photoreal texture repeated periodically over a certain distance?Deans repaints: http://www.deeknow.com/
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Ian Warren wrote:QUOTE (Ian Warren @ Jun 1 2011,1:35 PM) <{POST_SNAPBACK}>They cannot get it as accurate as VLC with every tree belt 'wind break'
Considering all that data is freely downloadable from koordinates and many other places so that is untrue.Last edited by Rotordude on Wed Jun 01, 2011 1:51 pm, edited 1 time in total.Regards always
Pete
Rotordude wrote:QUOTE (Rotordude @ Jun 1 2011,2:45 PM) <{POST_SNAPBACK}>Considering all that data is freely downloadable from koordinates and many other places so that is untrue.
Pete , Most data is , end off the day who knows NZ better than NZ,ders , get a joint effort from both side, s , whats it cost to send a orbx member across here rather to have a dedicated NZ member to use there noggin to build .
gojozoom wrote:QUOTE (gojozoom @ Jun 1 2011,1:09 PM) <{POST_SNAPBACK}>After reading through all the topics around the FTX NZSI, I'm a bit confused about its integration with VLC. According to the ORBX forum, it seems like they're also working on a landclass and high-res mesh for the South Island, which overlaps with the existing VLC project. If this is the case, I'd question the moral of the ORBX guys business-wise. They should just co-operatively provide a texture set, instead of re-inventing the wheel and hijacking the idea (and a lot of customers) from the VLC project. Does anyone have a better insight?
My understanding is that Orbx did a poll to ask what area their customers wanted prioritised, and NZ was one popular choice. This was actually before VLC was released. From a business point of view, it was a decision like any other, and it will be a popular product, I'm sure. Of course it will dilute the 'market' a lot, but that's inevitable for any competing products. I've always looked at my market as locals mainly, with some great support from European countries, but since Orbx has a much wider range of product areas, they can sell to a much wider audience -- since they actually produce US scenery now, they are much more likely to have access to US customers to sell other areas such as NZ.
Orbx is seen by a lot of users as the de facto standard now, whether or not their particular home is in development yet -- they assume that it is just a matter of time before Orbx covers the whole world, and they are happy to wait patiently for the moment.
It is what happens once we have two competing (and incompatible) choices for NZ which will determine what simming in NZ will look like in a year or two. I think that a lot of people are expecting the kind of commitment which Orbx give to Australia, but I'm yet to be convinced. Still, I do know that it's hard to see a down-side from having two much choice.
gojozoom wrote:QUOTE (gojozoom @ Jun 1 2011,1:09 PM) <{POST_SNAPBACK}>...They should just co-operatively provide a texture set, instead of re-inventing the wheel ...Absolutely - this could make it cheaper too since there's no mesh and landclass element.
Perhaps there's a business case for them to do what Christian did previously: separate releases of mesh/landclass, and textures.
That way the consumer can choose which to mix and match, and Orbx may actually get a bigger user base, too.
I am soo over buying 3 Upgrade Your Sim packages and then ending up using only bits and pieces of each.Last edited by Charl on Wed Jun 01, 2011 2:50 pm, edited 1 time in total.
Rotordude wrote:QUOTE (Rotordude @ Jun 1 2011,1:45 PM) <{POST_SNAPBACK}>I don't think morels have anything to do with it. Pure business that's all. Another product.
Yep that is my view as well. No one developer has dibs on any particular region on earth.
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