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Jamessx wrote:QUOTE (Jamessx @ Dec 23 2010, 09:12 PM) <{POST_SNAPBACK}>I was thinking Taupo Skydive- ZK-SDT and ZK-TTL just for fun
I'm not planning on doing a specific skydive version as there probably won't be any left in that role soon. ZK-SDT is now back as ZK-TPW dropping fert as it was designed to do. After the Fox Glacier crash it seems almost all the para Fletchers and Crescos are being sold or traded. The XL750 is the plane for the para job.
But heck - no problem with people painting in any colour they choose!
Actually I have just googled those two regos and they are both XL750's. Rego ZK-SDT has been used again. Yep its a pink plane too !!Last edited by deaneb on Thu Dec 23, 2010 10:14 pm, edited 1 time in total.
Ian Warren wrote:QUOTE (Ian Warren @ Dec 23 2010, 06:54 PM) <{POST_SNAPBACK}>Come on Adam , i,ve invited Dean to join us , a MP for sure
Wiat for meee
Nosecone wrote:QUOTE (Nosecone @ Dec 24 2010, 09:25 AM) <{POST_SNAPBACK}>Hi Deane,
I would Like to add my congrats on an outstanding effort on a truly unique Kiwi icon
Merry Christmas
Delighted to add my vote of thanks in every Cresco thread I see!
SeanTK wrote:QUOTE (SeanTK @ Jan 8 2011, 02:29 PM) <{POST_SNAPBACK}>1. Is there a way to either a) reduce the engine startup surge that forces the plane's nose to the ground OR b) increase the firmness of the nose gear so the plane doesn't dip so low when the startup surge occurs?
2. Could you take a look at the landing lights? The actual visible light point seems to be buried in the wing behind where the landing light bulb/filaments are on the actual plane.
Those are two issues which are very difficult to fix (read - I haven't been able to do it !)
I have no idea why the startup surges to a high power setting. It seems to be a bug in FSX that has I can find no control over. I have used the same settings with a few mods, that the default Cessna Caravan engine uses. You can try to increase gear firmness if you want, but it will mean that it will be stiff throughout all ranges.
The landing lights is another odd one too. If you try moving them forward anymore, you end up with strange blobs and other effects (at least on my PC).
The parameters for the settings above are in the aircraft.cfg file. You will need to look up the FSX SDK, before playing around with compression gear values. The lights are a simple x,y,z co-ordinate, so won't be hard to adjust that.
"SeanTK" wrote:1. Is there a way to either a) reduce the engine startup surge that forces the plane's nose to the ground OR b) increase the firmness of the nose gear so the plane doesn't dip so low when the startup surge occurs?
Adamski wrote:QUOTE (Adamski @ Jan 8 2011, 03:33 PM) <{POST_SNAPBACK}>Many thanks for that, Rotordude ... bookmarked!!
Don't worry Adam, do it a couple of times and you'll embed it in your brain (possibly knocking out a few important PIN numbers in the process)
deaneb wrote:QUOTE (deaneb @ Dec 23 2010, 12:38 PM) <{POST_SNAPBACK}>Link now removed (final package will be available soon)
Dangit!![]()
I recently dusted off my FSX install (didn't use it for about a year or so...) to work on a repaint of Tim "Piglet" Conrad's T-33A with those crispy 4096 textures.
http://www.sim-outhouse.com/sohforums/show...ll=1#post533167
http://www.sim-outhouse.com/sohforums/showthread.php?t=48172
On this occasion I installed some of the RealNZ 2004 sceneries, which - apart from some elevation issues - work quite fine.
Now I thought I could take some low&fast spins with this Cresco... Bummer!
I love your FS9 Fletchers, Deane and I'm very much (and patiently...) looking forward to its final release.
Things aren't so bad at the dark side...![]()
Cheers,
Markus.
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