Ground Markings - Sketchup

An area to discuss scenery addons for virtual NZ

Postby Nzeddy » Sat Oct 23, 2010 10:49 pm

An easy way of ground poly? Im not sure but it's a start. Made with Sketchup 8.

- Eddy
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Postby Adamski » Sat Oct 23, 2010 11:56 pm

Nzeddy wrote:
QUOTE (Nzeddy @ Oct 23 2010, 10:49 PM) <{POST_SNAPBACK}>
An easy way of ground poly? Im not sure but it's a start. Made with Sketchup 8.

More info please! winkyy.gif
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Postby Nzeddy » Sun Oct 24, 2010 9:17 am

Adamski wrote:
QUOTE (Adamski @ Oct 24 2010, 12:56 AM) <{POST_SNAPBACK}>
More info please! winkyy.gif

About what? How I placed it? What I did? Or just everything I did to make that. tongue.gif
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Postby Adamski » Sun Oct 24, 2010 12:17 pm

Nzeddy wrote:
QUOTE (Nzeddy @ Oct 24 2010, 09:17 AM) <{POST_SNAPBACK}>
Or just everything I did to make that. tongue.gif

Yep! laugh.gif ... is it an easy way to make/replace ground textures?
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Postby Nzeddy » Mon Oct 25, 2010 8:58 am

Im just testing it to see if it's any good in FSX. I think it's easy for me but people prefer Gmax for the ground polys which I should really do. laugh.gif

How:

Make a rectangle box by 10x.10x30m (WxHxL). Draw all the lines and stuff and add a texture to it. Save as then export as collada file. Convert it to a FSX MDL using Model Converter X and compile it as a FSX BGL using LibraryCreatorXML. Place the object with any object placement tool. I use Instant Scenery 2 (much easier!). Then fiddle with the scale, height and heading then your done.

Last edited by Nzeddy on Mon Oct 25, 2010 9:02 am, edited 1 time in total.
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Postby Nzeddy » Mon Oct 25, 2010 8:42 pm

Ok, I think I know what Im doing now. Still testing things out though.

This time the height is 0m.

More to come. smile.gif

Last edited by Nzeddy on Mon Oct 25, 2010 8:43 pm, edited 1 time in total.
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Postby Adamski » Mon Oct 25, 2010 9:13 pm

Looking good! I didn't realise there'd be so many steps/so many programs involved!
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Postby Ian Warren » Mon Oct 25, 2010 9:30 pm

Adam , crossing and trying new poly teture would be great to see a full complete , insert photoreal from your own source and build further
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