New Microsoft Flightsim!

Read and report on flightsim developers progress of upcoming or completed products

Postby husker » Sun Aug 22, 2010 11:57 am

PMDG said on their forum (and they would know) - "Microsoft directly said that they don't even anticipate a beta within the next year" - so just get on with getting the best out of FSX as Flight will not be relevant for a long time yet (if ever...)
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Postby spoons » Mon Aug 23, 2010 10:18 am

Hey

New PC is

I7 quad 2.93ghz
8gb ddr3 ram
nvidia gtx 480 1gb on board ram
windows 7 64bit

got FSX installed on Sunday, is running really well with the test flights I took...

If the new ones a way off will start saving, make it easier at the time to get a new machine..

Spoons
Last edited by spoons on Mon Aug 23, 2010 10:19 am, edited 1 time in total.
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Postby IslandBoy77 » Mon Aug 23, 2010 11:26 am

spoons wrote:
QUOTE (spoons @ Aug 23 2010, 10:18 AM) <{POST_SNAPBACK}>
Hey

New PC is

I7 quad 2.93ghz
8gb ddr3 ram
nvidia gtx 480 1gb on board ram
windows 7 64bit

got FSX installed on Sunday, is running really well with the test flights I took...

If the new ones a way off will start saving, make it easier at the time to get a new machine..

Spoons

Ooooooooooo - you got a real BEAST there! drool.gif That's a nice piece of kit. Do u know if yr motherboard will take 16GB? Mine won't - that's y I'm going 2 have 2 upgrade so I can experiment with 16GB... blink.gif
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Postby spoons » Mon Aug 23, 2010 3:15 pm

yeah looks like it can.

I got an
ASUS P7P55D-E Premium LGA 1156 Intel P55 SATA 6Gb/s USB 3.0 Intel Motherboard

will have to let me know if 16GB makes much of a differnce.....

Spoons
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Postby Ian Warren » Mon Aug 23, 2010 3:17 pm

Oooh Boy , Spoons , you are in for a treat ! smile.gif
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Postby IslandBoy77 » Mon Aug 23, 2010 6:07 pm

spoons wrote:
QUOTE (spoons @ Aug 23 2010, 03:15 PM) <{POST_SNAPBACK}>
ASUS P7P55D-E Premium LGA 1156 Intel P55 SATA 6Gb/s USB 3.0 Intel Motherboard

Awww - now yr just rubbing it in!! tongue.gif laugh.gif That's brilliant, mate - you've got yourself all sorted for the next 3 years-odd: SATA3, USB 3 AND can take 16GB - you are set, my man! And you can fart about with graphic cards - or not. My theory is that HEAPS of RAM is better than a really expensive video card. So far, putting my RAM up to 8GB with my HD5750 (a great card, but far from the top - under $250) yielded big dividends in being able to almost max out sliders whilst still having "fair" framerate i.e. not a "slideshow". winkyy.gif
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Postby markll » Mon Aug 23, 2010 11:23 pm

IslandBoy77 wrote:
QUOTE (IslandBoy77 @ Aug 23 2010, 06:07 PM) <{POST_SNAPBACK}>
Awww - now yr just rubbing it in!! tongue.gif laugh.gif That's brilliant, mate - you've got yourself all sorted for the next 3 years-odd: SATA3, USB 3 AND can take 16GB - you are set, my man! And you can fart about with graphic cards - or not. My theory is that HEAPS of RAM is better than a really expensive video card. So far, putting my RAM up to 8GB with my HD5750 (a great card, but far from the top - under $250) yielded big dividends in being able to almost max out sliders whilst still having "fair" framerate i.e. not a "slideshow". winkyy.gif


Yeah that works for FSX, because the GPU isn't the biggest bottleneck for FSX, the CPU is. And obviously the interaction between the CPU and RAM is a component of that. But this new MS Flight might be different...who knows?
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Postby SeanTK » Wed Sep 22, 2010 1:54 pm

UPDATE!!!!!!!!

They updated their website with a FAQ section and a new teaser video!
http://www.microsoft.com/games/flight/
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Postby Ian Warren » Wed Sep 22, 2010 4:16 pm

MMM , the Stearman is an ideal choice , nice start - i do wonder how much more involved this 'Flight' is
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Postby AndrewJamez » Wed Sep 22, 2010 4:58 pm

Did i see that scungy default cessna in the hangar behind the stearman? If I ever see that in another MS flight sim again I will barf.
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Postby spongebob206 » Wed Sep 22, 2010 5:48 pm

Right on Ian, must finally try multi with you sometime.

And ofcourse we will never be bored with Nz again

VLC rocks
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Postby K5054NZ » Sat Oct 02, 2010 7:58 pm

Looks promising! The initial screenshot of the Stearman outside the hangar is amazing!

But will it have a default Fletcher? :-P
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Postby Charl » Sun Oct 24, 2010 1:04 pm

Further sneak peak:
http://www.microsoft.com/games/flight/
Already the eagle-eyed have decided the prop needs fixing...*sigh*
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Postby Ian Warren » Sun Oct 24, 2010 1:23 pm

Charl , without a dou,t brussel spout ! that prop texture is like so FS2000 - wonder if that,s a Dave Erkert model they are using ?
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Postby Charl » Sun Oct 24, 2010 2:14 pm

'Twas pretty good in its day...

Tailwheel contact point needs a little help too.

Must be a little unnerving, working on producing this new sim.
Out there in the shadows, just beyond the firelight, you get glimpses of 50,000 pairs of eyes with accumulated flightsim time longer than your entire life...
and they are looking at you...very carefully.
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Postby Ian Warren » Sun Oct 24, 2010 3:12 pm

What only 50,000 pairs off eyes .. one thing i say to most .... Jezzz your eye,s painted on or what ! biggrin.gif
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Postby Timmo » Sun Oct 24, 2010 5:37 pm

hmm, from a scenery development point of view, the new video doesn't reveal much- It still looks as if the scenery engine hasn't yet been tweaked from FSX code into the new framework that 'flight' involves (i.e. updates to the physics engine, new shaders (global illumination), aircraft systems simulation engine , AI aircraft simulation etc)....Which unfortunately means also nasty FSX features are apparent (like basic XML airports with their generic textures, 2D sprite autogen, non- global illumination (i.e. tree shadows, aircraft lights creating shadows on buildings*)

(*it should be be noted that in FSX the terrain is shadowed/shaded in a different sub-routine than the shadowing of, say aircraft. For a next gen sim engine, we really want these to be within the same process within some sort of global illumation framework. This is harder in terms of CPU grunt, but does have significant visual advantages such as the ability to present better shadows based on geometry of the whole terrain (i.e buildings, hills, trees, leaves?)

Although the intention was for a whole new sim, written from the ground up, it looks as if we may just be getting a spruce up of the FSX scenery code if this video is anything go by?
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Postby Ian Warren » Sun Oct 24, 2010 5:53 pm

Tim , i,d like to go 'BAM' to Microsoft and tell em to get with the program get on the tangent - thousands off designers FSX now simiply know as FLIGHT .. Hmm
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Postby IslandBoy77 » Sun Oct 24, 2010 6:48 pm

Timmo wrote:
QUOTE (Timmo @ Oct 24 2010, 06:37 PM) <{POST_SNAPBACK}>
Although the intention was for a whole new sim, written from the ground up, it looks as if we may just be getting a spruce up of the FSX scenery code if this video is anything go by?

From the 3rd video's representation - as incredibly Beta as it must be - I was thinking the same thing... sad.gif
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Postby AndrewJamez » Mon Oct 25, 2010 6:33 pm

I think (and hope like hell) that they are just using a tweaked FSX to pre-market "FLIGHT" because they are not advanced enough yet to showcase anything and they want everyone to get hooked on these little soap opera teasers. On the other hand if Microsoft have given their new developers the fsx code as a starting base, they should toss the towel in now because no one will fall for all the hype.

( I was going to say that if they use the old flight simulator code as a base that they should all be shot. But I refrained.)
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