The following shots are still in development but start to show the detail of the city - think individual air conditioners boxes on the roofs!





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Christian wrote:QUOTE (Christian @ Apr 21 2010, 12:17 AM) <{POST_SNAPBACK}>People may be wondering what I've been up to scenery wise. A few months ago, I was introduced to some city models that are simply amazing - so I had to try to get them into FSX. I'm well on the way for Melbourne. The good news is that New Zealand cities may follow.
The following shots are still in development but start to show the detail of the city - think individual air conditioners boxes on the roofs!
NZ cities *may* follow??? Go boys ... go GET HIM!
It seems people are pushing the FSX scenery limits in so many ways now we're spoiled for choice! Great!!
BTW - is that some bizarre form of camouflage those buildings are sporting - or is it a GFX anomaly? I get something similar when I have the "scenery casts shadows" option turned on.

Christian wrote:QUOTE (Christian @ Apr 21 2010, 04:04 PM) <{POST_SNAPBACK}>- textures: not sure what you are referring to. There is of course a "problem" with reflective buildings as the survey aircraft take pictures including reflections. Since the reflections are static they look a bit odd, but on the other hand you do get these reflections from the air and it looks better than the synthetic textures you get in normal city models. One of my next tasks will be to try dynamic reflections.
Thanks for the explanations, Christian. With respect to the "problem" - I didn't realise these were reflections. I think there's something wrong with them as they are - as most of them seem to be picking up something dark - and not the expected sky colours <?>. I suspect dynamic reflections would solve this - but at what [framerate] cost <?>.
Talking of cost - is using this data in re-marketed FSX add-ons prohibitively expensive?
creator2003 wrote:QUOTE (creator2003 @ Apr 26 2010, 04:19 AM) <{POST_SNAPBACK}>I like it,thanks the texture question was more along the lines of the res ,but this would all depend on the res of the data i guess ..
The texture resolution is about the same as what the autogen and other default models use. The source models are crisper, but I needed to down sample because the original resolution was too much. Now the texture weight is about 200MB which a graphic card can handle. Without resampling the texture size (of the buildings only) was bigger than my graphics card memory! The ground texture is 30 cm which again is a performance compromise. 7 cm didn't work well...
Using the original resolution looks great, but in the end we still need to be able to fly in the scenery.Timmo wrote:QUOTE (Timmo @ Apr 26 2010, 05:53 AM) <{POST_SNAPBACK}>I've seen demos of this in K2Vi and it certainly is impressive- I always have questions around the efficiency of the models though? Are they just a mess of triangles or are the cleaning algorithms pretty good now?
Maybe it's not the most effective, but I found optimising textures had a much bigger impact on performance. I had to do some magic in 3ds max, but got the conversion pretty well sorted out now.Breathtakingly gorgeous FS landscapes for New Zealand.
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Adamski wrote:QUOTE (Adamski @ Apr 26 2010, 06:29 AM) <{POST_SNAPBACK}>Thanks for the explanations, Christian. With respect to the "problem" - I didn't realise these were reflections. I think there's something wrong with them as they are - as most of them seem to be picking up something dark - and not the expected sky colours <?>. I suspect dynamic reflections would solve this - but at what [framerate] cost <?>.
Talking of cost - is using this data in re-marketed FSX add-ons prohibitively expensive?
The dark stripes are the original colour - the lighter bits are the reflections. You can see this well closer up.
About cost, I'll be able to sell Melbourne around the $50 mark. Depending on sales other city models will follow.Breathtakingly gorgeous FS landscapes for New Zealand.
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toprob wrote:QUOTE (toprob @ Apr 26 2010, 06:59 AM) <{POST_SNAPBACK}>I do like the more photographic textures here, but that's my taste -- some developers spend hours making their own textures, or tidying up photos, but I think this just turns the sim into a flash 3D modeller, rather than as close to real as you can get.
couldn't agree more with that. Tidying up the photos will be a) a lot of work and drive the price up and b) more importantly look sterile and artificial.toprob wrote:QUOTE (toprob @ Apr 26 2010, 06:59 AM) <{POST_SNAPBACK}>Hey, I know the feeling! On day developers will be able to afford better computers.
You mean, in three years, we'll be able to afford today's computers?Breathtakingly gorgeous FS landscapes for New Zealand.
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