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AndrewJamez wrote:QUOTE (AndrewJamez @ Oct 3 2010, 05:28 PM) <{POST_SNAPBACK}>Any one seen the blurb about X-plane 10. Its almost a total rebuild and a whole new terrain engine, cant remember where I saw it.
But here is a vid demoing some new Xplane aircraft. Not sure weather they are paywhere or if they will come as new default aircraft
http://www.youtube.com/watch?v=k-5-boe6QCY
That's a nicely done video, but it's still FS9 (and in some respects, FS2002). The aircraft are flat & so is the scenery. It's only X-Plane 9.6 so 10 might be at least up to FSX...
brausch wrote:QUOTE (brausch @ Oct 4 2010, 08:42 PM) <{POST_SNAPBACK}>I have to say after watching a few recent vids of Xplane , that video from the link above and alot of the guys other vids I am VERY curious about it and will definately be buying Xplane as soon as I can afford it,..the wipers in the crj that actually wipe off the rain off the windscreen...OUTSTANDING !!!!!!!!!!
Here is a link to a couple of pics reportedly from the new version 10:
http://forum.avsim.net/topic/293158-x-plane-10-previews/
From what little I've seen, they are making some big strides forward in a higher quality of proper 3D (building, vehicles, roads, lighting etc). But one thing they seem to keep falling down on is "realistic look". As much as I love where they are going - and I do - it still looks very "Linux". By that I mean that most of the Linux stuff I've seen has that very 2003-4 era look. There's no photo-realness to the stuff. It's true that I haven't seen a lot of Linux games, but those that I have seen over the last 5 years fall short of most of the Windows games I've seen. I wonder if that has to do with the OpenGL graphics engine they use? I know DirectX has plenty of faults and critics, but it does seem capable of rendering more realistic 3D worlds than OpenGL - does anyone have any info / comparisons / data on DirectX vs OpenGL? Am I the only one looking at X-Plane and seeing the more basic look to everything?
What I want is the details of an FPS like Crysis or even Battlefield 2 melded with a flight sim. I checked out Outerra again yesterday - they are moving along but still have a way to go: they need to fix their "lego blocks" look of their mountains.And clearly Outerra is still very Alpha, and it does look extremely promising - even at this stage, lego-mountains accepted - their lighting and detail (no smeared JPEG look like FSX) generally exceed FSX and (easily) X-Plane.
Last edited by IslandBoy77 on Tue Oct 05, 2010 8:07 am, edited 1 time in total.
AndrewJamez wrote:QUOTE (AndrewJamez @ Oct 6 2010, 06:33 PM) <{POST_SNAPBACK}>Those night time shots dont really show anything, the planes in the other vid looked pretty good I thought.
As far as Outerra, will probably be sold for some comercial civil or military simulation project. It is defiantely the coolest thing in new sim engines though. That "lego" look is the tesalation applied to rocky surfaces. At the moment it is the same every where. The worst part is that snow tends to cover terrain detail and undulation where as the rocky tessalation in Outerra shows right through the snow which makes it look realy fake. I'm pretty sure they can apply different tessalation variations to different surfaces. Tessalation is the future. A lot of game developers are already using it. It turns a flat surface into something real that objects in the sim react to like wheels over every bump and undulation. Imagine your aircraft suspension working like that. Every wheel responding to every bump individualy which was shown in some of the early vids of the cessna.
the other cool thing is that, that cool surface detail can be seen for miles in the vid. You'll never get that in FSX and that surface detail would give you a great scence of speed as well when flying down low.
I agree - the night shots are lacking detail - they do show a big jump over FSX night though. I still think the aircraft look pretty '03ish - if you compare Marty's screen shot today of his P-36 with ANY of the X-Plane stuff, the P-36 'whoops their a**' (so to speak).
I'm hoping that Outerra may yet make it's way to commercial production. I think the military & 'civil' types seem happy enough to get their stuff from elsewhere. I know that BA focuses on instruments, avionics & accurate flight modelling, not 'eye candy' - so would guess that might be the go for many other airlines also? I hadn't heard that term 'tessalation' - the concept seems fairly straight-forward, and even at this early stage holds lots of promise. As you say, Outerra scenery looks good over long distances where FSX, well, sucks, basically.Last edited by IslandBoy77 on Wed Oct 06, 2010 7:35 pm, edited 1 time in total.
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