FSX Testing On The Different Operating Systems

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Postby dbcunnz » Wed May 20, 2009 8:59 pm

MS FSX Testing

All tests are using Beech Barron.
View mode spot plane doing a full 360 degrees scan
The frame rate has been listed as the lowest and the highest during the 360 degrees
AI Aircraft loaded as you know they are cr@p with DX10
Red Barron 20m Mesh and Topo
Real NZ Marlborough, Real NZ Wellington and Real NZ Parapaumu
No tweaks or nHancer just the settings I have listed.
The FSX Acceleration is tested with only two systems the rest are with FSX SP2.

Computer
Mother board: Asus M3A79-T Deluxe Socket AM2
CPU: AMD Athlon 64 x2 Dual core 6400+ 3.21 GHz
Memory: Corsair 4 GB ( 2 x 2 GB ) DDR2 - 1066 MHz / PC2-8500
Video card: ASUS EN9800GTX PCI Express 2.0 x16 - 512 MB DDR3
PSU: Corsair TX650W
Monitor: Asus 22inch Wide Screen

dispay settings

Graphics
Graphics: 1360x768x32
Global texture res: very high
Lens Flare: Yes
Light Bloom: No
Advanced Animations: Yes
Information text: Continuous
Filtering: Anisotropic
Anti-aliasing: yes

Aircraft
Ultra High

Scenery
Terrain and Water
Level Detail Radius: Large
Mesh Complexity: 100
Mesh Resolution: 19m
Texture Resolution: 2m
Water Effects: Low2.x
Land Detail Textures: Yes

Scenery Objects
Scenery complexity: Extremely Dense
Autogen density: Extremely Dense
Groung Scenery Shadows: No
Special Effects Detail: High

Weather
Ulta High

Traffic
Airline Traffic density: 60
General Aviation Traffic density: 60
Airport veihicles: 0
Aircraft Labels: Default
Land and Sea Traffic
All: 0


MS FSX with Acceleration

Windows XP x64 DX9
Woodbourne park 5 Frame rate = 20 to 25
Omaka park 5 Fame rate = 18 to 24
Wellington gate 12 frame rate = 15 to 30

Windows 7 32 bit DX9
Woodbourne park 5 Frame rate = 11 to 13
Omaka park 5 Fame rate = 10 to 12
Wellington gate 12 frame rate = 10 to 18

Windows 7 32 bit DX10
Woodbourne park 5 Frame rate = 24 to 26
Omaka park 5 Fame rate = 18 to 25
Wellington gate 12 frame rate = 17 to 26

MS FSX with SP2

Window Vista Ultimate 32 bit DX9
Woodbourne park 5 Frame rate = 9 to 12
Omaka park 5 Fame rate = 9 to 12
Wellington gate 12 frame rate = 9 to 20

Window Vista Ultimate 32 bit DX10
Woodbourne park 5 Frame rate = 22 to 26
Omaka park 5 Fame rate = 17 to 25
Wellington gate 12 frame rate = 15 to 28

Window 7 64 bit DX9
Woodbourne park 5 Frame rate = 11 to 12
Omaka park 5 Fame rate = 9 to 12
Wellington gate 12 frame rate = 9 to 20

Windows 7 64 bit DX10
Woodbourne park 5 Frame rate = 20 to 22
Omaka park 5 Fame rate = 20 to 22
Wellington gate 12 frame rate = 16 to 24
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Postby Ian Warren » Wed May 20, 2009 10:50 pm

mmm Look like Windows7 is the next op system for me ... hey Doug no testing machine with Win98 biggrin.gif
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Postby dbcunnz » Wed May 20, 2009 10:59 pm

Ian Warren wrote:
QUOTE (Ian Warren @ May 20 2009, 10:50 PM) <{POST_SNAPBACK}>
mmm Look like Windows7 is the next op system for me ... hey Doug no testing machine with Win98 biggrin.gif

I have run out of hard drives but I don't think it would perform as good on the old Win 28 those are just a basic test to see what the difference in the frame rate is.
It is a pity that the AI aircraft and most add-on aircraft are cr@p with the DX10 as FSX run much faster with it enabled.
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Postby Ian Warren » Wed May 20, 2009 11:17 pm

Good over all test, a well renown screenshot artist mentioned on his latest system FS9 would not operate , this seems to prove that it still works , most obvious new pc may be having problems
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Postby pilot.masman » Wed May 20, 2009 11:25 pm

hmmm i dont have a personal copy of FSX (i keep borrowing my rellies) but i have an fs2004, fs2002, Combat sim 3. lol ill try them on all he O/S including 98 tongue.gif
Current PC - 3.2Ghz quadcore , GTX470, 750W PSU, 3.5tb, 12gb ddr3
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