by toprob » Mon May 11, 2009 1:12 pm
This is just one aspect which illustrates that photo scenery is not the answer to everything:) The most important reason for choosing photo scenery is that you will get more 'reality', but this is generally at the expense of resolution. In default FSX, ground resolution is variable, in that although the ground textures might be set at a resolution of 1.2 metres per pixel, other overlaying textures -- such as roads and rails -- may be higher resolution, provided you turn the resolution setting up to a suitable level.
Turning up the ground texture resolution all the way won't improve the look of the normal ground tiles, in that they are set at 1.2 m/px, but it will improve those textures where a higher resolution is available.
Real NZ photo scenery for FSX is generally at 2.5 m/px. This means that every single pixel, which is represented by a single-colour square, is 2.5 metres by 2.5 metres. Inside that square you CANNOT have ANY detail, as a pixel can only have a single colour.
The rail gauge in NZ is roughly 1 metre, which is the space between the rails, so even that can't be represented at a resolution of 2.5 metres, let alone the ties or actual rails. To represent ties, you'd need a resolution of at least 15 centimetres, and the rails would probably required 7 cm. Since the photo scenery is locked at 2.5 metres resolution, there is no way to represent railway lines properly.
Even a small country road might be reduced to 3 or 4 pixels wide, which would give a pretty blurry representation.
Ideally, it would be nice to overlay high resolution road and rail textures on top of photo scenery, but this isn't possible with FSX.
By the way, here's a shot showing the Christchurch/Lyttelton railway line. As you can see, rail is pretty well represented, but you will need to turn up your ground texture resolution to see them clearly.
[attachment=183:rail.jpg]
Last edited by
toprob on Mon May 11, 2009 1:24 pm, edited 1 time in total.