by toprob » Tue Aug 26, 2008 11:20 pm
If it works as advertised, then it would certainly be a good way to get into something simple. Since it relies heavily on photo textures, you would still need to do some serious work building textures, which generally accounts for more than half of the time I spend modelling with GMAX.
I don't think you could build an airport, though. Normally developers go to a lot of trouble to optimise scenery for FSX, by reducing vertices, both in the model and the mapping, but IOM just makes a separate object for each face of your model -- so when vertices are normally shared (such as the corner of a box) IOM just repeats vertices, so an IOM model will have at least 3 times the vertices of an optimised model -- maybe more because mapping each face as a separate object doubles the number of vertices.
Still, you wouldn't notice any impact for a handful of models.