Taupo Airport, NZAP.

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Postby NZ255 » Sun Feb 17, 2008 9:08 pm

Finaly

Here are the results:

If files removed, changes to FPS
- decreased FPS
+ increased FPS
x no change to FPS

NZAP_TrmSecFce.bgl +(.2 increase)
NZAP_TrmFce.bgl +(.2 increase)
NZAP_NthHngFce.bgl +(2.7 increase)
NZAP_SthHngFce.bgl +(.2 increase)
NZAP_SthWstHngFce.bgl x
AP_CtrHseFce.bgl x

NZAP_NthHngVeh.bgl x
NZAP_SkDvClbVeh.bgl x
NZAP_SthHngVeh.bgl x
NZAP_TrmCpkVeh.bgl x
NZAP_TrmVeh.bgl x
AP_CtrHseVeh.bgl x

NZAP_WndSck.bgl x
NZAP_Twr.bgl x
NZAP_TrmLgt.bgl x
NZAP_TrmGdn.bgl x
NZAP_TrmBdg.bgl x
NZAP_SthWstHngTre.bgl x
NZAP_SthWstHng.bgl x
NZAP_SthHngTre.bgl x
NZAP_SthHng.bgl x
NZAP_SthFuePmp.bgl x
NZAP_SkDvClb.bg x
NZAP_RwyMkr.bgl x
NZAP_NthHngTre. x
NZAP_NthHng.bgl x
NZAP_NthFueTnk.bgl x
NZAP_DmeNbd.bgl x
NZAP_DfBdEx.bgl x
AP_CtrHseTre.bgl x
AP_CtrHse.bgl x
AP_BshExcl.bgl x
AF2_NZAP.bgl x


The funny thing was when all the fence and vehicle files were removed, 12.5 FPS when looking at the airport itself. But individualy, only the north hanger fence made a bit of a difference :blink:

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Postby Snowman » Sun Feb 17, 2008 11:55 pm

NZ255 wrote:
QUOTE (NZ255 @ Feb 17 2008, 06:23 PM) <{POST_SNAPBACK}>
Removed those files, and no change at Taupo still 3 FPS. Will try removing the fence and vehicles, if still no change, will remove scenery files at Taupo one at a time

Nick

BTW

Is this just on my setup?
Do ANZ even fly to Milford Sound??


OOPS !!! wrong sign....................... damn,............ oh well,.... too late now............
The sign is actually attached to a verandah roof, attached to the building.
You are obviously missing the texture set........ "lens_ez_wood.zip" ,....... and now just checked the install instructions, MY FAULT !!
I forgot to add it to the list of texture sets required .................

Re EXPERIMENT,.............,
Bit of a dissapointing result for you........... i really didnt think that removing the fences would make much of a difference.
The "wooden" type fences usually make no hit at all on fps, its usually the "metal" type fences, especially chain-link mesh that make an fps hit. The NZAP-NthHngFce.bgl file has some metal mesh fencing in it, hence the fps hit there. My other pick would have been the mesh fences along the front of the airport by the terminal and hangers, and the smal;l metal security barrier fence at the airside of the terminal. Also the NZAP-NthFueTnk.bgl file would have been a pick as a contributor to the "blurries, as it uses the texture "guages.bmp" for some guages on the little box on the side of the tank, and also the metal fences would have been a pick as a contributor to the "blurries", as they use the "zinc.bmp" texture.

Lawrie. >nzflag<
Last edited by Snowman on Mon Feb 18, 2008 12:16 am, edited 1 time in total.
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Postby Snowman » Mon Feb 18, 2008 12:20 am

NZ255 wrote:
QUOTE (NZ255 @ Feb 17 2008, 10:07 AM) <{POST_SNAPBACK}>
WHAT!!!???!! Thats insane!!!! Does my comp not like one of the files there or something?


Forgot to mention,.............. you only have PCI video................. even though my boys machine is a little old,
video in it is AGP 8x........... BIG difference.

Lawrie. >nzflag<
Last edited by Snowman on Mon Feb 18, 2008 12:21 am, edited 1 time in total.
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Postby NZ255 » Mon Feb 18, 2008 6:57 am

Snowman wrote:
QUOTE (Snowman @ Feb 18 2008, 12:55 AM) <{POST_SNAPBACK}>
Also the NZAP-NthFueTnk.bgl file would have been a pick as a contributor to the "blurries, as it uses the texture "guages.bmp" for some guages on the little box on the side of the tank, and also the metal fences would have been a pick as a contributor to the "blurries", as they use the "zinc.bmp" texture.

I have removed the gauges.bmp file and updated the zinc file with the zinc.bmp fix

So will probably leave most of the fences and vehicles out of the scenery for now, unless someone comes up with something (or is it just my computer?)

Thanks

Nick
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Postby Snowman » Mon Feb 18, 2008 9:58 am

NZ255 wrote:
QUOTE (NZ255 @ Feb 18 2008, 07:57 AM) <{POST_SNAPBACK}>
I have removed the gauges.bmp file and updated the zinc file with the zinc.bmp fix

So will probably leave most of the fences and vehicles out of the scenery for now, unless someone comes up with something (or is it just my computer?)

Thanks

Nick


I dont have any issues with any of the fencing in my sim, but same as you, i have left the "guages.bmp" texture out of my sim all together. Its hardly noticable anyway, just some tiny guages in a box on the side of some of the fuel tanks.

Lawrie. >nzflag<
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Postby NZ255 » Mon Feb 18, 2008 4:11 pm

BTW what is planter rims.bmp for?
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Postby Snowman » Mon Feb 18, 2008 10:53 pm

NZ255 wrote:
QUOTE (NZ255 @ Feb 18 2008, 05:11 PM) <{POST_SNAPBACK}>
BTW what is planter rims.bmp for?


You never seen round concrete or metal surround rims around the base of a tree in a lawn ??...........................

Lawrie. >nzflag<
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Postby NZ255 » Tue Feb 19, 2008 4:11 pm

Snowman wrote:
QUOTE (Snowman @ Feb 18 2008, 11:53 PM) <{POST_SNAPBACK}>
You never seen round concrete or metal surround rims around the base of a tree in a lawn ??...........................

Lawrie. >nzflag<

Your kidding.... :dots:
Last edited by NZ255 on Tue Feb 19, 2008 6:02 pm, edited 1 time in total.
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Postby RPN » Sat Jun 14, 2008 12:48 pm

Snowman wrote:
QUOTE (Snowman @ Jan 15 2008, 03:59 AM) <{POST_SNAPBACK}>
Just uploaded to Avsim,.............. Taupo Airport, NZAP.

















Lawrie. New_Zealand_etc.gif

First many thanks Laurie for your excellent sceneries.
I have just installed NZAP and have updated my static objects library in terms of your notes.
The screen shot shows a number of missing buildings.

I'm surmising that the problem relates to missing objects in my static objects library .
Can you help?
Richard
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Postby Snowman » Sat Jun 14, 2008 1:20 pm

RPN wrote:
QUOTE (RPN @ Jun 14 2008, 12:48 PM) <{POST_SNAPBACK}>
First many thanks Laurie for your excellent sceneries.
I have just installed NZAP and have updated my static objects library in terms of your notes.
The screen shot shows a number of missing buildings.
I'm surmising that the problem relates to missing objects in my static objects library .
Can you help?
Richard


Hi Richard.

Going by your pic, it looks to me like you are missing the following object set..............

"ez hangers", by Dennis Waggoner. Freely available from avsim.com

Lawrie. New_Zealand_etc.gif
Last edited by Snowman on Sun Jun 15, 2008 1:26 am, edited 1 time in total.
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Postby RPN » Sat Jun 14, 2008 1:36 pm

Snowman wrote:
QUOTE (Snowman @ Jun 19 2008, 02:20 AM) <{POST_SNAPBACK}>
Hi Richard.

Going by your pic, it looks to me like yoiu are missing the following object set..............

"ez hangers", by Dennis Waggoner. Freely available from avsim.com

Lawrie. New_Zealand_etc.gif

Yes thats it.
Many thanks ,
Richard
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