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Christian wrote:QUOTE (Christian @ Jan 20 2008, 04:57 PM) <{POST_SNAPBACK}>I was thinking that we should create flattens for all AFCADs so we're not mesh dependent, and I mean real vector poly flattens (none of the cfg business). This can be done easily with SBuilder. In fact, SBuilder is a great tool to also import background imagery from Google Earth. With SBuilder we can have a real ground texture from GE and put a flatten for the airport down. This works best with FSX as you can blend the ground texture with the 'ordinary scenery'.
I only found out about scenery.cfg flattens recently. Up until then, I had been using vector flattens. The way FS9 default scenery does it is to coincide the flatten poly with the exclude poly, which I think is a good standard for us to follow.
I'm a fan of SBuilder too. Not so big on SceneGenX for anything apart from object placement. I found it tended to wreck taxiway shapes if they were curved.
An interesting situation we'll have to decide how to cope with is overriding defaults. For instance, NZPM in FS9 is in completely the wrong place. If we just add to it then we'll have only one AFCAD, but we'll end up with two flatten and exclude areas, as well as the incorrectly placed airport buildings from the default airport. When I've built scenery like this in the past, I've modified the default BGLs, but this isn't an option for distribution as it means distributing copyrighted data. The other time we'll meet this problem is with LWM polygons, such as the enourmous lake north of Ohakea instead of the Rangitikei river. You can't exclude them. Surely there is a way to get rid of them?
Timmo wrote:QUOTE (Timmo @ Jan 22 2008, 02:26 PM) <{POST_SNAPBACK}>Do you think it would be useful to assign some AFCAD/ FSX Planner gurus to create/check these files?
Personally I dont (yet) have a heap of knowledge on setting up the non visual parts of the airport facitlities (taxiway paths, ILS, non precision approach data etc) so it would be good to have someone check it.
Also, does AFCAD use Fs9/FSX XML based formatting?.....to ensure forwards capability we need to use it.
I think that's a really good idea - having some people as AFCAD peer reviewers. The reason I wrote my guide above was to hopefully eliminate some of the things that the peer reviewers would otherwise have to edit out later. It's much easier to make a change early on than it is to go back to a completed AFCAD and fix it. For instance, if you make a taxiway with modified markings, every taxiway you add after that will inherit those properties. Much faster than going back after the fact and changing them all.
NPAs aren't actually handled by the AFCAD, they're in the nav BGL, but there is still a fair amount of non visual work to creating an AFCAD so this would be good.
AFCAD does use XML formatting. Anything AFCAD creates can be de-compiled with BGL2XML and recompiled back again. I've had terrible luck doing the latter, but it is XML so it will be possible. There are a few subtle differences in the AFCAD format between FS9 and FSX - things like boundary fences are added in for FSX.
Christian wrote:QUOTE (Christian @ Jan 26 2008, 08:18 PM) <{POST_SNAPBACK}>I have to admit Idon't know enough to comment. I fly small aircraft so I'd like to use grass runways. Maybe we can offer 2 sets? It's not really much effort to produce 2 sets, there aren't many airports affected.
This is probably the best compromise, all things considered.
Something else I think needs to become a standard for AFCADs is that there must be a flatten and an exclude made for the entire airport boundary (assuming the plans of photoreal airport textures will allow this). I'm having some nasty CTD issues at the moment, and I seem to have pinned it down to the contents of the 'Addon Scenery' folder, which contains a lot of third-party AFCADs that don't have flattens anywhere. Consequently, the runway is sometimes buried into the ground in patches.
greaneyr wrote:QUOTE (greaneyr @ Jan 26 2008, 09:01 PM) <{POST_SNAPBACK}>I'm having some nasty CTD issues at the moment, and I seem to have pinned it down to the contents of the 'Addon Scenery' folder...
CTD is more likely conflicting AFCAD versions - I make a point of searching the FS folder every now and then for "AF2*.*" and flushing them.
Passing thought for grass runways is to make a second airport for the GA (Taking care not to clash names with the airport list posted earlier). That way the heavies won't try to mow the lawns.
greaneyr wrote:QUOTE (greaneyr @ Jan 26 2008, 09:41 AM) <{POST_SNAPBACK}>At airports where there is more than one runway (eg one seal and one or more grass runways) do people think we should close the grass runways?
My reasons for doing this myself in my own personal add-ons are:
- Because if the wind favours it, the grass runway will become the duty runway. Terrible realism if you're flying anything larger than a light twin.
- Because you can't actually select a different runway to land on. Even if the wind favours it, the runway ATC give you WILL BE the runway you're expected to land on. Sure, you can request a different approach, but all that does is give you either a circling approach or sidestep approach. In either case, tower will expect you to land on the original runway.
- Would we want AI traffic using the grass, given we can't really spell out which runways we want different traffic types to use?
The grass runways will still exist, and those who don't use FS ATC can use them as they wish to. At the moment, those who use FS ATC receive a poorer example of realism with the grass runways open than they could if they were closed.
Thoughts?
It may be possible to just shorten the grass runway so that bigger aircraft can't use it. I think this is how Tauranga works.
greaneyr wrote:QUOTE (greaneyr @ Jan 27 2008, 11:53 AM) <{POST_SNAPBACK}>AF2 is correct for FS9 isn't it? (FS9 is what I'm running)
What I was getting at, is you may have an AFCAD sitting in Flight Simulator 9\Scenery\World\scenery, which may have a different version in Flight Simulator 9\Addon Scenery\scenery, and yet another perhaps in the scenery folder of some installed addon. They would conflict and cause CTD. I've moved away from having AFCADs in Addon Scenery\scenery, and tend to leave them in the addon's scenery folder now.toprob wrote:QUOTE (toprob @ Jan 27 2008, 01:53 PM) <{POST_SNAPBACK}>It may be possible to just shorten the grass runway so that bigger aircraft can't use it. I think this is how Tauranga works.
Often though the AFCAD is all you have, and that might look odd.
It makes the case for texturing the entire airport area though, rwy's included.
That way the AFCAD isn't visible, and you can fiddle with it.Last edited by Charl on Sun Jan 27, 2008 6:07 pm, edited 1 time in total.
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Charl wrote:QUOTE (Charl @ Jan 27 2008, 07:05 PM) <{POST_SNAPBACK}>What I was getting at, is you may have an AFCAD sitting in Flight Simulator 9\Scenery\World\scenery, which may have a different version in Flight Simulator 9\Addon Scenery\scenery, and yet another perhaps in the scenery folder of some installed addon. They would conflict and cause CTD. I've moved away from having AFCADs in Addon Scenery\scenery, and tend to leave them in the addon's scenery folder now.
Ahh I get you. Still, at some point you're going to have overlaps aren't you? Unless you have enough new AFCADs to effectively replace an entire default AP*****.BGL tile, you're going to have at least two versions of one AFCAD. I know that's certainly the case with my FS install.
Robin:
FS certainly does something funky with runways. Airports such as Ohakea and Christchurch never advertise the secondary seal runways as being in use, regardless of the wind. I've always found it odd that this is the case, and yet at New Plymouth I'll frequently hear runway 14/32 in use.
Charl wrote:QUOTE (Charl @ Jan 27 2008, 07:05 PM) <{POST_SNAPBACK}>It makes the case for texturing the entire airport area though, rwy's included.
That way the AFCAD isn't visible, and you can fiddle with it.
Are you talking about texturing using the FS2002 SDK + GMAX, or just using photo textures? I thought that the AFCAD elements were still visible above the photo texture if you did that? What about things like lights? Will these show through?
While we're on the subject of lights, what about those airports with RLLS/LDIN systems installed? There's no way to model these in an AFCAD but they're not high tech and would be quite easy to add in using custom objects I'd imagine. We would just need information on the location of each light so we can accurately place them.
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