Are you a FSXer? If so. how about this:
I spent sometime last night updating Whenuapai just using default methods (i.e. making things correct, no actual modelling yet) since the default airport isnt quite right- We will need a good base of Airport XMLs for this project that line up with their real world locations and that match what is actually there (i.e. taxiway names correct)
I think a first step is to update all the airports that arent likely to be photomodelled with better versions using default objects- This should be possible for anyone to do using the tools below
I used four main things:
1) FSX Planner (opened default airport and edited as needed)
FSX Planner2) A Scenery creation map service im developing for NZFF- This allows you to get locations from google earth imagery in order to update airport data- Its simply a case of dragging a marker to a place on the map and then copying the coordinates that pop up. So, if you can see a a hanger/static aircraft/parking location on the google imagery, youll be able to place that acurately in FSX....previously you have had to guess or have a photoreal background in the sim or FSX planner.
Map is here:
Test Scenery Map3) The online Catalogue of FSX library objects- I used this to get approximations of the hangers at Whenuapai from the default objects.
FSX Objects4) AIP sheets of the airport- these are avaliable online but I used my book of them from real world flying...
AIP SheetsYoull need the deluxe version of FSX to get access to the bgl compiler.
Using these tools, your physical location/distance from airports doesnt have to be a hinderance
