
I have all of Matts Trees 1 to 11 installed. I have TreeX installed (but it just replaces default textures so shouldn't matter). And I have the ag_tree_lib.bgl and xml installed.
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s0cks wrote:QUOTE (s0cks @ Feb 21 2008, 04:26 PM) <{POST_SNAPBACK}>No luck.
I have all of Matts Trees 1 to 11 installed. I have TreeX installed (but it just replaces default textures so shouldn't matter). And I have the ag_tree_lib.bgl and xml installed.
Didnt use any of Matts trees in this one for a change..................
Yep, i know the Tree-X ones replace the FS9 default textures, but the bgl should call them up from the Main FS9 Texture folder...
You do have the version 1.1 of ag tree installed, and NOT the earlier version ??
Check in the Static Objects Library for the 5 tree texture names,..........(same names as the 5 in the FS9 Main Texture folder).
Im assuming you DID install the Tre-X trees into the Main FS9 Texture folder ???? If you have the 5 same named tree textures in the Static Objects Library "Texture" folder ,...remove them, they should only be in the main FS9 Texture folder.
Check in other freeware addon sceneries you may have to see if there are any of the same 5 named textures in any of their "Texture folders.
Curious.....................![]()
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If you cant find any duplicate textures anywhere else but in the main FS9 Texture folder, try copying the 5 textures from there into the texture folder in the Static Objects Library and see what happens...................
Lawrie.
s0cks wrote:QUOTE (s0cks @ Feb 21 2008, 05:32 PM) <{POST_SNAPBACK}>My AG Tree Library is version 1.1 dated 27/11/2004. I did find duplicate tree textures in the Static Object Library but it still doesn't work even after I removed them. This is damn strange! I have all display options set to max. Can't think what else it might be.
You and me both,................ i will have to have a think on this one.
Ive contacted a couple of others with the scenery,......... and they have no problems with the trees showing up ....???![]()
I wonder if this has happened to anyone else ??..................
Just had a thought,..................... if you found duplicate tree textures in the library, you havnt also got tree files with the file extensions ".mdl" or ."api" in there as well ????? (from the ag tree v1.1 zip file). If there are ,.......REMOVE them.
Lawrie.Last edited by Snowman on Fri Feb 22, 2008 12:09 am, edited 1 time in total.
s0cks wrote:QUOTE (s0cks @ Feb 22 2008, 11:12 AM) <{POST_SNAPBACK}>Hey Lawrie,
Nothing. I Disabled ALL extra scenery except default stuff and NZNP, but still no trees. I had a thought though. I don't know how this scenery stuff works but you said it calls the textures for the trees from the main texture folder. Now does it call it from a specific folder? Perhaps it is because I am using Vista 64bit and FS9 is installed on my D: drive (not C:) Could it be looking in the wrong place? Does it look to registry to find the correct directory?
I removed all tree textures from every folder to see what happened. The autogen trees turned it to white blocks for a couple of seconds when loading a map and then became invisible. With your trees I see absolutely nothing...
Cheers!
EDIT: Is there a way to get FS9 to show white/blank textures when the texture is missing? Rather than just making it transparent/invisible?
No, the bgl file will call up the texture from any active texture folder within the simulator programme itself, no matter where it is on what HDD, as long as all the files (the entire programme) is on the one drive.
QUOTE [ With your trees I see absolutely nothing... ] UNQUOTE They are not my trees, they ARE the default autogen tree texture names the bgl is trying to call up.
If a texture is missing , the bgl will call it up as a white or grey untextured block.
Im really scratching my head here........................![]()
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The ONLY way i can get the trees to NOT display, is to remove the tree bgl files from NZNP's scenery folder.
I am really bamboozled here,........................ will have to think more on this.....................
Lawrie.
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