100% ad-free








HardCorePawn wrote:QUOTE (HardCorePawn @ Feb 21 2008, 02:58 PM) <{POST_SNAPBACK}>Unless you figure out how to manually insert your own guids into the models, they will not end up in a sequence, as the way the system calculates guids means they will not generate them in a sequential order. The idea is that the probability you will generate a number that someone else does is very very very very small...
ie. total number of unique keys = 2^128 or 3.4x10^38... which is huge when you consider that the total number of stars in the observable universe is 5 x 10^22.
or:
Keys: 3,400,000,000,000,000,000,000,000,000,000,000,000,000
Stars: 500,000,000,000,000,000,000,000
If you started creating sequential blocks (and everyone else was creating guids using the distributed method), the chances are higher that someone would also create a key in your block...
Yes, although you can set your own GUID (it is just added to the Properties of your GMAX file, so you can change it to anything you want) the EZ-Scenery style of using consecutive GUIDs caused more than its fair share of duplicate GUIDs. The official GUID generator is designed to minimise duplicates.QUOTEthey are all random as and this makes a job finding the all between all your librarys and my own ,specially when you hit those objects that seem to bugger with the all the other objects and then they all disapeer and ya gotta start the search again
i just dont really get how to keep the guid numbers in order one after the other instead of random like my own ones above[/quote]
You can only select the GUID you are after if you wish, you don't need to scroll through and select everything in between. Just drop down the list and use the scroll bar.
(Oops, I'm assuming you are using OPT here.)Last edited by toprob on Thu Feb 21, 2008 2:11 pm, edited 1 time in total.
toprob- NZFF Pro
- Joined: Sat Apr 29, 2006 4:56 pm
- Posts: 6711
- Location: Upper Hutt
Users browsing this forum: No registered users and 11 guests