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toprob wrote:QUOTE(toprob @ Sep 6 2007, 06:12 PM) <{POST_SNAPBACK}>ScottyB -- are you using FS2004 or FSX?
The Mountains of New Zealand scenery comes with a nice installer, which makes it real easy. In FS2004 you do have to make a small change to a config file, but this is all explained in the manual.
Mountains of NZ is mesh scenery -- there's a quick review of the Red Baron meshes here.
By the way, I deleted your double post, if you were wondering where it went.
-Robin
Thanks for that. And i'm using FS2004.
Christian wrote:QUOTE(Christian @ Sep 9 2007, 05:53 PM) <{POST_SNAPBACK}>The performance comment is rubbish (sorry Albatross) the 20 m mesh has barely any impact.
I wasn't refering to FPS impact, but an ability for the average computer to keep up and actually draw the extra details offered by a 20m mesh. All well and good for most computers under VFR at low level but what about a 737 up at 35000ft? I just ask and make an observation from a 35m mesh I have free from avsim (FSgenesis) for the west coast of the USA. My old computer found it particularly hard to actually draw a detailed mesh. I know you do great work Christian, perhaps better than Fsgenesis did with this particular mesh, but I was just trying to point out what I had noted on an older computer trying to run a detailed mesh.
Albatross wrote:QUOTE(Albatross @ Sep 9 2007, 08:14 PM) <{POST_SNAPBACK}>I wasn't refering to FPS impact, but an ability for the average computer to keep up and actually draw the extra details offered by a 20m mesh. All well and good for most computers under VFR at low level but what about a 737 up at 35000ft? I just ask and make an observation from a 35m mesh I have free from avsim (FSgenesis) for the west coast of the USA. My old computer found it particularly hard to actually draw a detailed mesh. I know you do great work Christian, perhaps better than Fsgenesis did with this particular mesh, but I was just trying to point out what I had noted on an older computer trying to run a detailed mesh.
I think that you could actually be referring to the visible jump from default to addon mesh, which makes the distant mesh tend to squirm about. Christian's mesh uses meshes of different resolutions to smooth this out, so you don't get the big changes, just a gradual change which is hardly noticeable.
toprob wrote:QUOTE(toprob @ Sep 9 2007, 08:51 PM) <{POST_SNAPBACK}>I think that you could actually be referring to the visible jump from default to addon mesh, which makes the distant mesh tend to squirm about. Christian's mesh uses meshes of different resolutions to smooth this out, so you don't get the big changes, just a gradual change which is hardly noticeable.
Yeah, that was what was probably itCheers
Albatross wrote:QUOTE(Albatross @ Sep 14 2007, 08:14 AM) <{POST_SNAPBACK}>All well and good for most computers under VFR at low level but what about a 737 up at 35000ft?
Good point. If you exclusively fly @ 35000ft, I very much discourage buying the 20m mesh. From that altitude you're not going to see a difference between the 75m and 20m one. The 20m mesh is for VFR flyers, not for jet jocks. If you fly heavies and no VFR, indeed, save your money.
(Must have been a misunderstanding, Albatross. This isn't a performance or system power issue, even with a high end system you won't benefit from high-res meshes at high altitudes.)
Robin also has a point that my meshes are optimised for near, medium and far distances, so you don't get the abrupt changes in detail that you can get in other meshes...
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