FsX Planner

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Postby Kahu » Tue Aug 21, 2007 8:22 pm

Is anyone using Fsx Planner?

I have version 2.3 but I am having problems compiling the xml file to a bgl file, just wanted to know if any one else is having this problem or am I doing something wrong.
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Kahu
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Postby toprob » Tue Aug 21, 2007 9:57 pm

Are you opening a FSX airport and making changes, making an airport from scratch, or recompiling a FS2004 airport?

EDIT: from your post in the scenery forum, it seems that you are opening a FSX default airport, and trying to recompile. What sort of problems are you having?
Last edited by toprob on Tue Aug 21, 2007 10:01 pm, edited 1 time in total.
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Postby Kahu » Fri Aug 24, 2007 5:33 pm

toprob wrote:
QUOTE(toprob @ Aug 21 2007, 09:57 PM) <{POST_SNAPBACK}>
Are you opening a FSX airport and making changes, making an airport from scratch, or recompiling a FS2004 airport?

EDIT: from your post in the scenery forum, it seems that you are opening a FSX default airport, and trying to recompile. What sort of problems are you having?



I am opening the default airports NZOH and NZWP and they get errors when I try to recompile and a bgl will not be created, even if I don't make any changes to the file. It seems to be something to do with the runway and taxiway connectors.
I have used Fsx Planner to make an exclude file over Ohakea and had no problems compiling this, it worked fine removing the default airport buildings. I have updated SDK and this made no difference I still get errors and a bgl file will not be created when I make any changes to these default airports.
Last edited by Kahu on Fri Aug 24, 2007 5:33 pm, edited 1 time in total.
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Postby toprob » Fri Aug 24, 2007 6:19 pm

Ah, yes, I see what you mean. I admit I've pretty much given up on FSX planner for the moment, although I will certainly give each new version a go. It'll be brilliant when it's finished, but until then there are too many bugs.
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Postby G-HEVN » Sun Aug 26, 2007 12:28 am

Have you tried ADE? It's a little behind FSXP in the development cycle, and the public beta is a little old, but it does work directly on bgl files... http://www.fsdeveloper.com/forum/forumdisplay.php?f=82
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