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Trolly wrote: My Invercargill and Queenstown airports have a lot of custom 3D cars' in the scenery carparks and I am wondering if there is a technical trick someone could explain to me on how to remove these objects in order to enhance my FPS please?
??would a bgl analyzeX exe i found on avsim decomplie it then recomplie the mdls again somehow? in to one bgl maybe in ez-scenery? then just drop back into scenery folder and hope it works ,this is just an idea
,with the bgl analyzeX tool i can decomplie my own scenery into sep mdls ,but i suppose id need the xml aswell ?to recomplie them ,well thats an out loud thought wasent it,, because i dont think it will work with out the xml file ... ??
i think bgls are like cooking you can always add but can never takeaway "without the source files"
ps ive just notice it decomplile the first xml file so does that mean i could recomplie??

,i wonder why you want them gone anyway are you wanting just a empty airport ?? are they that bad on frames ?
but as I PM'd you Trolly, you need to edit out all the car information (if memory serves me correctly: Object #73 on) and recompile with SCASM.
Man I'm glad you guys know what your talking about - it's all dutch to me.


I can now get a steady 16 FPS at Queenstown- fantastic for me, as before it was around 5-6 FPS
I could never get that to work -LGD
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