A question about textures

Discuss aircraft addons and repaints for Flight Simulator here

Postby Jimmy » Thu Dec 14, 2006 9:56 pm

I am just woundering how to make proper 32bit texures. I notice with so many IFDG A320s that they are much more detailed and even when your global texture size slider is on lowest they still show high quility were as my repaints don't.

How is this done?

Thanks
James
Jimmy
 

Postby kismet » Thu Dec 14, 2006 10:08 pm

Get that program called DXTbmp at the bottom of this page http://www.mnwright.btinternet.co.uk/pr ... dxtbmp.htm


You can save all types of image files with this program :thumbup:
kismet
 

Postby Jimmy » Fri Dec 15, 2006 8:19 am

Yeah iv use DXT. But theres no way to save hem the way other textures like on posky aircraft seem to be saved...... hmm
Jimmy
 

Postby hinch » Fri Dec 15, 2006 9:35 am

when you save, same them as 888-8 extended format without mips.
hinch
 

Postby Dax » Sun Dec 17, 2006 11:46 am

I use "Imagetool" it is included in FS9 SDK package. Very easy to use.

Dax
Dax
 

Postby Jimmy » Sun Dec 17, 2006 12:06 pm

Thanks, I have been able to do it now, saveing as 888-8 wouldn't work in the dxt I had but it does in that later version :D

thanks again
James
Jimmy
 


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