
Also, is there a .BGL I can remove to get rid of the boats in Taurnaga harbour (like there was with REALNZ Auckland) as they seem to be eating up my FPS?
Cheers!
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Snowman wrote: Gudday Robin. Just wondering, is there any particular reason the ground textures around Tauranga Airport, and a few other parts of the City are red and purple at night ?? All good during the day.


ronindanbo wrote: Robin I noticed that there was a square peice of land South East of Tauranga in the sea (almost looks like an incorrect land class, is there a fix for this as well?




Snowman wrote: Hi ronondanbo. When you say lake rotorua was a mess, do you mean the level of the lake ?? If so, thats Microsofts erronous level data. The Topo scenery from Geographx fixes that well and truly, and if your not using the topo scenery, theres a lake level fix in Heath Wells and Trevor Goldings 'rotorua.zip'. The file name that you need is "Lake Rotorua Flatten For Non Topo Install.bgl" . Instructions on where to place it are in the read-me file if you dont want to use the scenery (i.e. if you have Robin Corn's RealNZ Rotorua for instance).
Lawrie.
Charl wrote: Being RealNZ I'd think the the scenery has to conform with the most realistic base available ie 20m mesh + topo.
Where you bound it is a hard choice sure, but you might consider a standalone option which works right up to the point where you can see how bad the default adjacent is, and then the choice would be yours to upgrade the entire neighbourhood or not.
I mean, Wellington doesn't need to include the entire bottom of the North Island, right?
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