
NZWN insight for the first time.

First impression was the awsome ground textures, fps took a fair hit on approach.

Taxing along the lovely taxiways!

ah found it, good ol gate 27
(one of two of wellingtons gates that support up to Heavys)
No stuffing around setting frequencys to make the gates move, easy as setting the park brake and it will rise up and move towards the aircraft.


Now time to admire the night textures as we push back for a flight back to Christchurch.

Passing the minimum left turn altitude and heading out over the nicely lit city.

For photoreal at night this looks prety damn good.

Back in Chistchurch soon to head out to wellington again (NZCH/NZWN was one of my favorite routes already, now I just can't keep away from it
) 
The next day out in the defualt R22 for some exploring of the local heliports (yes I can fly a heli, just hehe)

More awsome textures.

On top of one of the highrises, right on the helipad may I note, ah the talent

Carparks that don't kill the frames, had some trouble finding a space

The cd box cover has a picture of the terminal with all this AI traffic parked realisticly I was tempted enough to install VOZ AI, I as prety impressed with the AI parking, but before long the realisation of dealing with defualt atc sunk in and it was soon uninstalled again


A few days later heading back to Wellington from NZCH.

One of the best aprts of this route, the kiakoras.

Decided to use rwy 16 to see the nice visuals past the city, was a 12knot tail wind thow! really shows how short this rwy is.

Down the 34 end the grass ground textures are incredible.

I installed the Demo of JFs tomy and did a flight to NZPP. Here we are over at 1000, I suppose thats the minimum height around wellington?

Following the highways and things up to Paraparaumu.

Entering left downwind. btw the photoreal coverage gos a couple of miles north of NZPP.
So thats the lot, I had a heap more but heres enough
This is now the best scenery in my sim, performance was quite good once I did some slider adjusting (just pulling the autogen and scenery complexity back a bit, most systems around now should handle this fine thow). The photoreal textures are also the best in my sim, and "bluries" wern't very comman, although last night on approach the whole ground was just a big blur untill about 5nm out it came all clear again, proably cos I had every other program running at the same time thow!
So thanks Robin, awsome work
Enjoy
James



