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cowpatz wrote:QUOTE (cowpatz @ Jun 20 2011,9:05 PM) <{POST_SNAPBACK}>Nick I have put together a BGL file that has the RNAV approaches for NZMS that is used by the default GPS unit. In fact I am slowly working my way around the country updating all the approaches.
If you want to include this in your scenery file I can send it to you.
Nice job! What have you got so far? I'd be keen to try some of these out.
SeanTK wrote:QUOTE (SeanTK @ Jun 22 2011,6:14 AM) <{POST_SNAPBACK}>Looking forward to this one! It looks absolutely amazing so far!
Sean , Your thinking of buying 'Across the Strait'.. with this scenery would make six airports in the region
NZ255 wrote:QUOTE (NZ255 @ Jun 23 2011,12:39 AM) <{POST_SNAPBACK}>It's not finished yet!
be in good company when you do fin it
SeanTK wrote:QUOTE (SeanTK @ Jul 4 2011,5:14 AM) <{POST_SNAPBACK}>If I may ask...how are things progressing at this point with it?
Not asking for an immediate release since I know quite a bit of work is involved. Simply curious as to what is currently happening in this airport's development.
At the moment when I have spare one, I'm experimenting with different runway textures and settings to try and get a nice detailed, sharp runway.
The problem with your semi/first project is that you're learning as you go...so you end up remaking each building about 4-7 times after experimenting and trying different things different ways.Last edited by NZ255 on Mon Jul 04, 2011 10:17 pm, edited 1 time in total.Nick
NZ255 wrote:QUOTE (NZ255 @ Jul 4 2011,11:15 PM) <{POST_SNAPBACK}>I'm experimenting with different runway textures and settings to try and get a nice detailed, sharp runway.
As real as you can get Nick , as real as possible
Ian Warren wrote:QUOTE (Ian Warren @ Jul 4 2011,10:17 PM) <{POST_SNAPBACK}>As real as you can get Nick , as real as possible
Yeah, although it's a slow process.
edit in gmax, export mdl, make a library bgl to place, start fsx, load the airport, start the Instant scenery, slew to the position, place the model, adjust the placement of the model, see something isn't quite right with the texture, load photoshop, edit the texture, save the psd, open the psd in image with ACES image tool, change the format, generate the mips, save as dds, go back into FSX, refresh the textures and REPEAT!!!Nick
Ian Warren wrote:QUOTE (Ian Warren @ Jul 4 2011,10:34 PM) <{POST_SNAPBACK}>Long laborious task , why you keep such projects secret till you think you have the package sealed
Wise words, will remember for the next project!Nick
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