by jpreou » Thu Nov 20, 2014 6:40 am
Its also in the systems processing. Take the ORBX RV4 - using the EFIS panel consumes way more resources than the basic panel, and frame rate may suffer as a result. Even in the EFIS panel, frame rate will vary depending on what you ask the EFIS to do. So if you have all the flight data, engine data, mapping and everything = hungry hungry Horace!
This, I suspect in many aircraft, in combination with other factors like textures, VC raindrops, all that kind of stuff affects frame rates. I guess some devs are also better at writing efficient code than others. I personally suspect the size of plane and quality of textures to be a minor part, simply based on what I have seen over the years. There are some truly awesome and detailed paint jobs out there on some large a/c which still retain good frames.
EDIT: I just re-read this and it sounds a little derogatory of the ORBX RV4. Not meant to be. I love that plane and it runs great on my system with the basic panel, higher frame hit but still functional on the EFIS panel. I was just illustrating the difference. Trouble is, people want highly detailed and complex aircraft flying in and out of highly detailed and complex airports and scenery and frankly the current FSX / P3D flight sim code and hardware isn't really up to the job of maximum everything at the same time fo the vast majority of people, especially those with less-than-uber systems. As always, the sliders are your friend and you need to make compromises that are acceptable to you. I have low expectations, so I'm generally usually pretty happy anyway! :-)
Blue Skies and Tail Winds
Last edited by
jpreou on Thu Nov 20, 2014 6:44 am, edited 1 time in total.
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Jeff, ChCh, NZ