DCS vs A2A

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Postby Ian Warren » Sat Jun 30, 2012 11:00 pm

We will have to wait and see ... you are not going to get the same functions in the A2A model as you will get in a combat sim .. combat sim is shoot em down .. A2A is a P51 simulation .
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Postby SgtPepper » Sun Jul 01, 2012 8:10 am

Jeepers a good healthy discussion we've got here, thanks Adamski for understanding exactally what i'm asking.

I am a huge advocate of A2A simulations, I have the mk I and II spitfire and as far as i'm concerned there's nothing out there that compares to the point that thats almost all I use. However from what I hear and read DCS are developing something, that is as far as WWII is concerned, groundbreaking, and think the aircraft systems are to be as well modelled as A2A, this is what I wanted to compare.

Wouldn't the simulation of a P51 in full war paint be more accurately modelled with an arsenal of weapons??
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Postby chopper_nut » Sun Jul 01, 2012 9:31 am

I think I know what Ian is saying. I have found the same thing in the past where combat sims represent the fight very well but not so much the flight. IL2 and LOMAC were pretty good but still not a wholly accurate simulation of the flight characteristics AND systems, nor did they claim to be. Its a lot to ask of a developer for A2A style simulation with an accurate combat simulation. I havnt played any of the new DCS ones yet but from my experience, Ian is more or less correct.
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Postby SgtPepper » Sun Jul 01, 2012 9:55 am

chopper_nut wrote:
QUOTE (chopper_nut @ Jul 1 2012,9:31 AM) <{POST_SNAPBACK}>
I think I know what Ian is saying. I have found the same thing in the past where combat sims represent the fight very well but not so much the flight. IL2 and LOMAC were pretty good but still not a wholly accurate simulation of the flight characteristics AND systems, nor did they claim to be. Its a lot to ask of a developer for A2A style simulation with an accurate combat simulation. I havnt played any of the new DCS ones yet but from my experience, Ian is more or less correct.


I know exactaly what Ian is saying and he is right when you compare some of the combat simulations out there especially the older ones.

I belong to an online squad and fly historical missions every weekend within the il2 platform, have done for about the last seven years, and yeah the systems are just a joke compared to even the default FSX ones, so I know what he is talking about.

FSX is old and cannot model a combat simulation with full system control too. DCS however seem to think they can, so far i've only really heard from people who haven't even tried it, which makes their comments as far as i'm concerned valid, but not accurate.
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Postby chopper_nut » Sun Jul 01, 2012 9:58 am

Yeh well I guess time will tell on that one, I hope they can pull it off. Its hard enough flying the A2A machines in a friendly environment, imagine trying to fight at the same time!
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Postby Ian Warren » Sun Jul 01, 2012 10:00 am

I would be impressive to get a sim that works in the same realm as A2As but be pushing the limits maybe another further 5 so years , gives you time to buy a system to suit it
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Postby SUBS17 » Sun Jul 01, 2012 12:52 pm

Although the DCS P51 is still in development you can still purchase it and fly it. When I viewed that video by A2A of their P51 I noticed alot of attention to detail which is on a similar level to DCS in systems etc. But the only way to really find out is to have both:
http://forums.eagle.ru/showthread.php?t=77823

Here there are comments by people who have both.

QUOTE
First impressions of the A2A (very quickly typed, pardon errors please ):

Cockpit is very 'alive', ie moving anything makes a realistic sound (even throttle, prop, mixture levers), fuel/mag selectors etc etc etc Throttle lever has breakable 'gate' wire (something like that). Moving joystick also makes control noises. Excellent sounds in general. Needles have some weight to them, bouncing a little as you switch the battery master on, plus with airframe bounces (all typical A2A stuff I suppose) Mixture lever has a little metal gate control - in fact, it's a lot easier to see how the controls actually work in the real cockpit - for example, the radio channel dimmer is in fact just a little plastic sliding thing that slides over the lights at night, you can see the little lever arm for the fuel cut off valve move etc. Very polished and neat functionality, even down to the arm rest that folds down on the throttle arm side.

Start was normal (except....did the DCS model get the fuel cutoff valve a different way around? Going from memory, so it seemed odd, will check), counting 6 blades, mags on, once she caught (very nice sounds again, no instant change from cranking to running, a very realistic starting sound, and yes, I've seen a Mustang start!) the mixture went from cutoff to run and she spluttered to life. Did I mention the sounds? Both internal and external are excellent IMHO.

The taxi was exactly as I expected, and frankly I found it a lot easier than the DCS P51. Nice cockpit vibrations, including some low RPM shakes from the engine (it was still quite cold, at idle it was still a little rough) Absolutely nothing feels canned or scripted, it really feels like a very dynamic interaction.

The take off (and indeed all the flying I did, baring one particular thing I tested) feel very similar to the DCS variant. The take off is also a little on the 'exciting' side, with a lot of pedal needed to counter the yawing, and you need to be one step ahead of the plane, trying to anticipate pedal requirement before things get out of hand. Once airbourne, the I cleaned it up and flew a basic circuit, with some reckless flying on the downwind though! Control effectiveness and 'input per rate' seemed similar at first 'feel' to the DCS model, I can only guess that these two separate companies, both with access to the real thing, have come to the same model via different paths, a testament perhaps to their respective accuracy? My one gripe with the DCS model is the amount of drag created when sideslipping. The A2A model seems more plausible in this respect to me - in the DCS model, sideslipping creates massive amounts of drag, far more than I would expect. Of course, I haven't flown the real thing, so you can ignore that opinion if you will. Again, the A2A sounds are absolutely fantastic.

Setting up for landing was along the usual lines, and the touchdown (my fault) was pretty terrible - trying to hustle it into a shortish and narrow strip. One bounce and a few wobbles later (definitely didn't get 'stuck' down, as some complain about FSX!), I got it settled nicely enough, and could start to apply brakes. Nice progressive feel from the differential braking, a good thing too since I was almost off the one edge of the runway. At the lowest idle, we get the little puffs of smoke and a little shaking from the motor. Once I stopped, I shut it down where it was, after applying the brakes. Again, very nice slow down of the motor with excellent sounds, also some cool down 'pinging' sounds from the motor.

That was a very quick first impression. All in all, its an excellent simulation of a P51 IMHO - it's a very worthwhile addition to ones sim hangar, and easily justifiable even if you already own the DCS model. It somehow seems to have more of the nitty gritty details that a real aircraft has, compared to the slightly 'soulless' feel of the shiny new DCS aircraft that you are given every flight. Of course it has all the usual A2A features of persistent servicing etc, plus instantly adjustable weights etc. DCS's focus will always remain combat (albeit not a very populated world for the P51 at this time), and in this respect it cannot even be compared to FSX of course. Nonetheless, the A2A model simply cannot be written off because 'it's made for FSX', or 'it doesn't have guns' IMHO. The flight and systems modelling is top notch. I never felt a moment where I was thinking 'oh there's a typical FSX horrible moment with the flight model/name your FSX bane'. In fact, the two products have a very similar feel when it comes to flying (a good thing!) It is an excellent simulation of a Mustang. When it comes to just flying around enjoying the aircraft, I prefer the A2A model. That could change of course as the DCS model progresses towards it's final release form.

FM's - I prefer the drag modelling of the A2A model at high yaw angles, otherwise I cannot comment further other than that they feel quite similar with my system and control setup (TM Cougar, floor mount, extended, Saitek pedals)
Sounds - I must give A2A the prize for this, they are excellent. As Wags has said however, the DCS model's sounds are not all final/used, so we will have to see
Visuals - Externally, both are excellent. Internally, I find the A2A model details more clear, and it has more of a 'working cockpit' feel to it. Again, we're dealing with two excellent products, so it's not like one is 'bad' at all.
Systems: A2A is of course a finished product, and DCS is not. Suffice to say, the A2A bird is very complete - my first flight didn't find anything that didn't work as expected. This is really A2A's forte, and they do an excellent job.

This is of course only a comparison of the actual aircraft. The worlds around them (FSX vs DCS) are a story all on their own of course.[/quote]

This seems like a good comparison from here:
http://forums.eagle.ru/showthread.php?t=77823&page=13

You cannot write off combat for A2A completely as in a year or two VRS Tacpac will have an SDK and A2A will have the opportunity to add Multiplayer combat capability to their P51 for FSX. A2A could probably also make addons for DCS World like Razbam and Iris already are.

Adamski wrote:
QUOTE (Adamski @ Jul 5 2012,8:43 AM) <{POST_SNAPBACK}>
Ian - I wasn't going to bite on your last few posts ... but here goes ...

You've dismissed all *current* combat sims on the basis of your experience of 15-20yr old [combat] versions. Sounds to me that you haven't tried any of the more recent ones - namely the DCS A-10, Black Shark, Su-25 (Burning Cliffs). Though these are all jet sims, they offer way more than A2A+FSX, IMHO - regardless of "platform".

What's more - Falcon4, with all the mods by Freefalcon (and older BMS) is still an *incredible* combat sim. Have you tried "Rise of Flight" - or are you dismissing that as well, without having tried it?

With respect, you really can't say that the 4 or 5 combat sims I mentioned earlier are "shite".


The latest version of BMS released recently version 4.32 has a new FM and many other improvements. The FM is actually better than some military F-16 sims and its free.
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Postby SgtPepper » Sun Jul 01, 2012 2:04 pm

Thanks for the links Subs17, Time will tell I suppose. smile.gif
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Postby metalnwood » Wed Jul 04, 2012 10:04 am

I have been flying the DCS products since Blackshark v1. Although helicopters are not exactly my thing what drew me in to it was the fidelity of the simulation.

DCS is no doubt groundbreaking in a number of ways for combat sims not to mention that it has exceeded what is possible with FSX because of it's modeling of the weapons systems. This in itself is fairly complex if you are a nut for systems. It's not just about pressing the fire button or pressing the B for bombs the R for rockets. The A10 is heavily loaded with modern systems and the manual at 600+ pages seems to scratch the surface.

I bought the P51 but I have got around to using it other than a quick circuit and a bouncy landing.

There seems to be a little bit of confusion about what the current DCS aircraft are, understandably this is because it falls in to the combat genre. It would be fair to assume that a lot of people see something like FSX as a simulator while they think that a combat game is just that, a game. Well, they are all games put here for our entertainment but the distinction is not so clear cut anymore.

As far as the current DCS aircraft are concerned I think it is fair to say that they are as good as you can get on any platform. You could not model a better a10, or KA50 in any microsoft product. I don't know where the P-51 will end up compared to the A2A but I am sure that where it counts the DCS product will be no worse. Where the A2A product will be better I suspect is with it's maintained state between flights, possibly with it's sounds that were mentioned earlier, i.e. lever sounds etc.

You would be completely wrong to assume that because this is in the combat genre that all systems would not be modeled exactly as they should be. It might be worth remembering that these guys actually own a P51 which they have used during the development of the product and their goals are the same as A2A, not less.

The best anyone can do at this stage is buy it, try it, like it or don't but it's certainly not your combat sim from 15 years ago.
Last edited by metalnwood on Wed Jul 04, 2012 10:06 am, edited 1 time in total.
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Postby Ian Warren » Wed Jul 04, 2012 10:24 am

It may have its advantages , many brought the 'Wings over Dover' and found it very buggy or so i was told , maybe this DCS 51 would have something to offer , just to bead the ememy in his sites forgets the system more to the flying skill so it could surpass the WoD package .

metalnwood wrote:
QUOTE (metalnwood @ Jul 4 2012,11:04 AM) <{POST_SNAPBACK}>
The best anyone can do at this stage is buy it, try it, like it or don't but it's certainly not your combat sim from 15 years ago.

With saying that , i do recall EF2000 being one hell of a combat sim running system and sorts .
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Postby metalnwood » Wed Jul 04, 2012 10:35 am

If you mean cliffs of dover then yes, it was buggy as hell. I bought it from day one and have hardly loaded it other then with the different patches to confirm it's still rubbish. Some people have luck but my machine doesn't like it.

Still, the point remains that DCS is it's own product that has to be taken on it's own merits, not the merits of other games in the same genre. Clod may have been bad but that no reflection on DCS.
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Postby chopper_nut » Wed Jul 04, 2012 10:43 am

EF2000? now your taking me back Ian. That was one sick game. I remember trying to tank in it which was possibly the most difficult thing in the world.
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Postby Ian Warren » Wed Jul 04, 2012 10:44 am

Oh well .. Put it this way , if DCS 51 is going to be as good as they make it out to be , have the A2A 51 will have us trained up for any combat scenario biggrin.gif
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Postby SUBS17 » Wed Jul 04, 2012 12:12 pm

Talking of combat scenarios for DCS there is an addon coming out soon which will allow realtime strategic control of ground units.

QUOTE
Features of the DCS: Combined Arms:

• Move ground forces and direct their fire during a mission.
• Be the Joint Terminal Attack Controller (JTAC) and direct close air support.
• Jump into the seat of many armor and air defense units to engage enemy air and ground forces.
• Play in both single player and multiplayer games.
• Both small and large scale battle missions included.
• Part of DCS World

Trailer: http://www.youtube.com/watch?v=yFN1iFfvVG8[/quote]

So current aircraft in DCS World are Su25T(free), A-10C, KA50 and P51. In development are Mig21, BAE Hawk, Eurofighter 2000, F/A-22, F/A-18E, F-15E, T38A, L39C, AV8B, F-14D, F104G and a bunch of other aircraft which can all be used with CA. So you can have a mission with JTAC and can use the P51 until such time as someone adds a WW2 adversay such as a Zero or BF109.

http://www.youtube.com/watch?v=G4g0PmoQxMg

If you check out Youtube you will see plenty of videos of the DCS P51 doing stuff you cannot yet do in FSX.
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Postby Ian Warren » Wed Jul 04, 2012 1:08 pm

laugh.gif OH BALLS ! laugh.gif .. good sourcing SUBS smile.gif
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Postby Adamski » Wed Jul 04, 2012 2:49 pm

metalnwood wrote:
QUOTE (metalnwood @ Jul 4 2012,10:35 AM) <{POST_SNAPBACK}>
If you mean cliffs of dover then yes, it was buggy as hell. I bought it from day one and have hardly loaded it other then with the different patches to confirm it's still rubbish. Some people have luck but my machine doesn't like it.

After all that expectation, C.O.D. turned out to be the biggest P.O.S. ever. Even with bugfixes it was a steaming pile .... and came off my system pretty quick.

However - the later DCS products and Falcon4 reincarnations are seriously good - and really can't be put in the same bracket as EF2000 etc. Some combat "sim"s are 100% arcade, but DCS products are very firmly in the "simulation" genre.
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Postby Ian Warren » Wed Jul 04, 2012 3:08 pm

Adamski wrote:
QUOTE (Adamski @ Jul 4 2012,3:49 PM) <{POST_SNAPBACK}>
and really can't be put in the same bracket as EF2000 etc. Some combat "sim"s are 100% arcade, but DCS products are very firmly in the "simulation" genre.

On that recommend we can't go wrong then ... but of course be no MP from you Adam biggrin.gif
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Postby Adamski » Wed Jul 04, 2012 3:23 pm

Ian Warren wrote:
QUOTE (Ian Warren @ Jul 4 2012,3:08 PM) <{POST_SNAPBACK}>
On that recommend we can't go wrong then ... but of course be no MP from you Adam biggrin.gif

Ian - if you mention MP once more, I swear I'm going to come down and put sugar in your tank! ninja.gif
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Postby Ian Warren » Wed Jul 04, 2012 3:30 pm

Adamski wrote:
QUOTE (Adamski @ Jul 4 2012,4:23 PM) <{POST_SNAPBACK}>
Ian - if you mention MP once more, I swear I'm going to come down and put sugar in your tank! ninja.gif

SWEET ! biggrin.gif .. MP MP MP .. just think how powerful my home brew will be laugh.gif
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Postby metalnwood » Wed Jul 04, 2012 3:47 pm

Ian Warren wrote:
QUOTE (Ian Warren @ Jul 4 2012,3:30 PM) <{POST_SNAPBACK}>
SWEET ! biggrin.gif .. MP MP MP .. just think how powerful my home brew will be laugh.gif


The other nice thing about DCS is that it's a sim that caters nicely for cockpit builders. All information is exported and able to be set externally so us panel builders are in heaven.
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