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PostPosted: Sat Mar 10, 2007 3:03 pm
by brownbox
I downloaded the freeware boston airport, with the moving cars on the road and all that. Heres some shots. Ill let the pictures do the talking. The last one is edited slightly

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Enjoy :)

PostPosted: Sat Mar 10, 2007 3:25 pm
by Jimmy
:drool: and you get a steady 30fps? :drool:

Id love to see how my system perforams with that scenery , looks nice. Were can I get it?


Thanks
James

P.S you still useing that ai program? :o

PostPosted: Sat Mar 10, 2007 3:35 pm
by brownbox
Yes, my system still gets 30fps (limited). Although, I think with all the moving traffic etc, framerates would be pretty bad

It can be found here
http://library.avsim.net/search.php?Sea ... &Go=Search
The V2 one :)

you still useing that ai program?

Im using two AI Programme at the same time :D

No issues at all.

PostPosted: Sat Mar 10, 2007 4:14 pm
by Jimmy
kool thanks, I don't think ill download it unitll I have a good working sim thow as its 30mb for somethign I may have to discard, the defualt for that area is prety good anyway :P

Yes, my system still gets 30fps (limited). Although, I think with all the moving traffic etc, framerates would be pretty bad


man you shoudl get fsx, what type of aircraft you useing for such good perforamce? I can get that in a 172 but not anythign else... youd really like fsx, I know you would :thumbup: hehe

PostPosted: Sat Mar 10, 2007 4:18 pm
by ZK-Brock
Schmexy shots BB :thumbup: :thumbup: Is that AI a mix of Project AI and the one who's name we must not speak?

PostPosted: Sat Mar 10, 2007 4:54 pm
by Charl
I rate it top 3, the other Fly Tampa ones are great too, but payware.
Get the addon Aerosoft Airport Enhancement Services for this scenery from the Aerosoft website.
It animates the gates and has a pushback tug that turns with the aircraft - first I've seen.
Just brilliant, I've been meaning to make a video clip.

PS(Psst, I hear that using the AI who's name we must not speak you don't need anything else, it runs without even starting the sim :ph43r: )

PostPosted: Sat Mar 10, 2007 4:58 pm
by brownbox
Charl, is that addon scenery you speak of payware, or is it a freeware addon for this freeware scenery?

man you shoudl get fsx, what type of aircraft you useing for such good perforamce?

I had this in the PMDG 737 :D (not in the last shot, it was a a320)

PostPosted: Sat Mar 10, 2007 5:00 pm
by ZK-Brock
Also, that Song airline livery is frickin awesome :wub: :wub:

PostPosted: Sat Mar 10, 2007 5:04 pm
by Charl
brownbox wrote: Charl, is that addon scenery you speak of payware, or is it a freeware addon for this freeware scenery?

Free for this free scenery
Payware for the payware
Good business model huh?

PostPosted: Sat Mar 10, 2007 5:12 pm
by brownbox
cheers charl.

Ill download them, and well see some shots

Do you by any chance know if it works with the ai aircraft too? If it does that would be cool! :drool:

PostPosted: Sat Mar 10, 2007 6:02 pm
by brownbox
Alright heres some shots of the gate coming in towards the craft. Nothing special. Especially for those who have FSX. Anyway:

Coming up to the gate
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THeres a little sign on the terminal that tells you how far to go
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Engines off
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Stop
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When you put on the parking brakes, this little guy turns up, and the gate starts moving
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Heres some motion shots. Ill shutup while you watch
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Its not bad, although it took the fps down to about 29 fps

PostPosted: Sat Mar 10, 2007 6:13 pm
by Kelburn
I've got that scenery and it is one of the best I've ever seen.

You know the runways you have, brownbox, looks a lot like the default FS9 ones.

PostPosted: Sat Mar 10, 2007 6:42 pm
by brownbox
Ive got the real environment runways I think. or maybe ground environment? Hmmm

PostPosted: Sat Mar 10, 2007 7:52 pm
by Kelburn
The runway that comes with Boston looks a lot like the real thing

PostPosted: Sat Mar 10, 2007 9:11 pm
by ardypilot
Good ole FlyTampa- when that scenery was released it was my favourite addon full stop!
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Full screenshot post here: http://flyawaysimulation.com/postt16544.html

It animates the gates and has a pushback tug that turns with the aircraft - first I've seen.

Cough, Cough, are we not forgetting the absolutely brilliant REAL NZ Wellington! I think the two addons may use the same module to activate the pushback and gate thing.

PostPosted: Sat Mar 10, 2007 9:24 pm
by brownbox
Ive got real NZ wellington. Are you telling me the gates move? I have some kind of real wellington. Perhaps a different one? Mine was payware

PostPosted: Sat Mar 10, 2007 10:17 pm
by ardypilot
Yep Brownbox, REAL NZ Wellington is the only payware version of Wellington that I know of and I have it too. In the readme it says:
Parking at the real Wellington uses a number of simple systems. First, there are AGNIS displays, which show if you are following the correct line to dock with the bridge. In the scenery these are simpler still, and although they will attempt to display correct information "“ 2 green bars mean you are on target, one red bar means turn towards the green "“ these aren't as accurate as in real life!

The real Wellington air-bridges generally don't move on wheels, they simply raise and lower to match the height of the aircraft, and the dock extends to meet the aircraft. In the scenery, although all the gates will extend for your aircraft, only gates 26 and 27 will change height to match anything other than a 737. As the scenery needs to determine what aircraft you have, it may not work for every aircraft. However it should work for large Boeings if they are properly coded. The other air-bridges will extend no matter what aircraft you have.

The air-bridge animation is triggered by setting the parking brakes. This is controlled by a small module called Actigate. Actigate uses a few flightsim scenery variables, but these may conflict with other addon scenery or aircraft. If the gates don't work, or using them causes strange results (including crashing the sim!) then you may have to disable Actigate from the Modules menu.
There may also be other features triggered at the gate, so take a look around"¦

When the parking brake is released the animation will reverse "“ the dock will retract, and the gate will lower if you have a larger aircraft at gates 26 or 27. It is therefore important that you release the brake before pushing back from the gate! If not, as soon as you leave the animation trigger area the animation will simply reset with a jump. This is ok, but not that realistic.

Unfortunately AI aircraft are unable to trigger the bridge animations, but the default state is set to the height of a 737, the most common visitor to Wellington.


Basically, roll up to the gate, line up with the box of bars on the wall and hit the parking brake!

PostPosted: Sat Mar 10, 2007 10:43 pm
by brownbox
Ill try that tomorow :lol: Bed time for now

PostPosted: Sun Mar 11, 2007 12:19 am
by Charl
Cough, Cough, are we not forgetting the absolutely brilliant REAL NZ Wellington! I think the two addons may use the same module to activate the pushback and gate thing.


Tomorrow BB will show us the pushback tug I'm sure, not the same thing at all.
It goes back, and then when the aircraft turns, the tug turns too! Never seen before! Then there's the guy who walks out with the tug, after disconnection he says "wait for hand signal" etc then strolls out just outside your aircraft wing line, and waves. When you move out, he ambles back to the tug at the terminal.
It's all in the details...

PostPosted: Sun Mar 11, 2007 12:26 am
by ardypilot
Oops, my bad Charl :whoops:

To tell the truth, I don't even remember that little man, I will taking a flight from Logan tomorrow and see if I can activate him! Thanks for the heads up.