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Invercargill (NZNV) coming to ORBX

PostPosted: Wed Jan 30, 2019 6:46 am
by jpreou
Again, I might be a little slow, but this was buried in the 2019 ORBX Roadmap announcement

https://orbxsystems.com/forum/topic/164884-orbx-2019-roadmap-231-screenshots/


...and HD Buildings .... holy cow! :)

Re: Invercargill (NZNV) coming to ORBX

PostPosted: Wed Jan 30, 2019 12:34 pm
by toprob
Yes, NZ is getting some real attention lately, I reckon that by half way through the year we'll reach a critical point where it will be a viable market for more developers. I was expecting the announcement of another Orbx NI project, but when they announced True Earth NZ I guess that developers would be waiting for that first.

I'd forgotten about HD buildings, good to see it is still happening. I love their HD trees, it would be a sad sorry world without them... Personally, though, I have a forlorn hope that LM will come up with a new autogen system, as no matter what you do with HD textures etc, the current autogen has a lot of limitations. My main gripe at the moment is the inability to differentiate between one and two-storey houses. The sim seems to stick with 50/50, whereas I want 90/10 in 'normal' NZ urban areas, and 20/80 in built up areas like Wellington. Here in NZ, a lot of places don't have space issues, so there are a lot of single-storey homes. Jeff, your town is certainly in that category.

Re: Invercargill (NZNV) coming to ORBX

PostPosted: Thu Jan 31, 2019 9:49 am
by jpreou
Indeed, Rolleston is mostly single storey with the occasional larger eyesore; unfortunately a couple very close to me which just look out of place. Nice enough homes in and of themselves, just in the wrong place! :)