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PostPosted: Thu Nov 13, 2014 10:14 am
by gojozoom
Hi guys,

They released an open beta (great news for DX10-ers), see details and download here:

http://www.strikingsoftware.com/forum/index.php?topic=2982.0

I'm not sure how it's gonna play with Steve's DX10 Fixer but I'll work it out...


Dan

PostPosted: Thu Nov 13, 2014 10:20 am
by Ian Warren
Good spotting Dan cool.gif, What we really need is a dynamic water moving affect, d/load this anyway and have a look later on. Sweet ! .. only a small file to at 464KBs .

PostPosted: Thu Nov 13, 2014 1:22 pm
by emfrat
Ian Warren wrote:
QUOTE (Ian Warren @ Nov 13 2014,8:20 AM) <{POST_SNAPBACK}>
Good spotting Dan cool.gif, What we really need is a dynamic water moving affect, d/load this anyway and have a look later on. Sweet ! .. only a small file to at 464KBs .

I don't want much - just real-time tidal water (with proper waves, too) tongue.gif

PostPosted: Thu Nov 13, 2014 2:54 pm
by Ian Warren
Mike , dynamic water movement would be superb for your Mister P.G.Taylor flights in the Catalina winkyy.gif

PostPosted: Thu Nov 13, 2014 4:11 pm
by emfrat
Ian Warren wrote:
QUOTE (Ian Warren @ Nov 13 2014,12:54 PM) <{POST_SNAPBACK}>
Mike , dynamic water movement would be superb for your Mister P.G.Taylor flights in the Catalina winkyy.gif


Yes indeed, but I still need a PBY-6 (tall tail, no amphib gear) to paint the bird. I can't see any great prob adding the RATO, creating the failure, and bombing Ovahe Cove with the exhausted rockets biggrin.gif
And (Ahem) that's Captain Taylor, if ya don't mind angry.gif laugh.gif

PostPosted: Thu Nov 13, 2014 4:14 pm
by Ian Warren
The ole Cap it is biggrin.gif ... be nice to get wobbly water tho cool.gif

PostPosted: Thu Nov 13, 2014 8:28 pm
by emfrat
Ian Warren wrote:
QUOTE (Ian Warren @ Nov 13 2014,2:14 PM) <{POST_SNAPBACK}>
The ole Cap it is biggrin.gif ... be nice to get wobbly water tho cool.gif

thumbup1.gif

PostPosted: Fri Nov 14, 2014 4:00 am
by MichaelBasler
This is really great news. The bad news is there's no word on Prepar3d, which might benefit more than FSX from improved water.

Kind regards, Michael

PostPosted: Fri Nov 14, 2014 10:26 am
by scaber
MichaelBasler wrote:
QUOTE (MichaelBasler @ Nov 14 2014,5:00 AM) <{POST_SNAPBACK}>
This is really great news. The bad news is there's no word on Prepar3d, which might benefit more than FSX from improved water.

Kind regards, Michael


I thought P3D was already supposed to have great water textures or have I been mislead by this?

PostPosted: Mon Nov 17, 2014 3:34 am
by MichaelBasler
scaber wrote:
QUOTE (scaber @ Nov 13 2014,11:26 PM) <{POST_SNAPBACK}>
I thought P3D was already supposed to have great water textures or have I been mislead by this?

There are differing opinions on this. Some call it terrible some great. I am quite content with it but miss moving waves from far above the sea.

Add the fact that numerous people don't actually use P3D water textures but REX ones. And add the fact that P3D water is quite sensitive to the simulator options (being more extended than in FSX). Moreover, as far as I understand, FSWC doesn't modity textures at all but shaders. The feature I really liked when I used FSWC 3..5..? years ago in FSX was just its configurability.

Kind regards, Michael

PostPosted: Mon Nov 17, 2014 6:06 am
by Ian Warren
Very surprised Delta-Sim did not pick up on doing an animated ocean texture to wrap in close and to suit there models.

PostPosted: Mon Nov 17, 2014 11:14 am
by scaber
MichaelBasler wrote:
QUOTE (MichaelBasler @ Nov 17 2014,4:34 AM) <{POST_SNAPBACK}>
There are differing opinions on this. Some call it terrible some great. I am quite content with it but miss moving waves from far above the sea.

Add the fact that numerous people don't actually use P3D water textures but REX ones. And add the fact that P3D water is quite sensitive to the simulator options (being more extended than in FSX). Moreover, as far as I understand, FSWC doesn't modity textures at all but shaders. The feature I really liked when I used FSWC 3..5..? years ago in FSX was just its configurability.

Kind regards, Michael


Ahhh - Ok; thanks for the clarification.