Page 1 of 1

PostPosted: Mon Aug 08, 2011 9:46 am
by gojozoom
The latest ORBX magic.... I think it's a huge FPS hit though....

PostPosted: Mon Aug 08, 2011 10:05 am
by creator2003
Aw i had done this to my grass in Taupo which works well though i am not going to have this much cover which seems to be a impact on my system ,the trees etc are very cool ,the sounds which i have made before with some test stuff are pretty cool i just had a problem keeping them within the airport and not effecting the world lol ,i like the way orbx are doing things like this makes me think more when building a environment for flightsim and wanting to learn more on seasonal modeling which i dont do at the moment ..

PostPosted: Mon Aug 08, 2011 10:26 am
by Ian Warren
biggrin.gif Ill sit on the ground maybe 8 months maybe 6 till the season comes around just so i can see the leaves fall ohmy.gif

PostPosted: Mon Aug 08, 2011 12:30 pm
by connor
I found that sound makes a huge difference. At Ant's Lady Elliot Island you can hear the birds chirping and the breeze blowing gently through the trees, really makes it feel good. smile.gif

PostPosted: Mon Aug 08, 2011 10:05 pm
by Naki
4-5 FPS hit apparently which will kill my ORBX airports for me with my set up

PostPosted: Mon Aug 08, 2011 10:20 pm
by Nzeddy
You can disable them in the control panel.

PostPosted: Tue Aug 09, 2011 12:10 pm
by AndrewJamez
All this orbx eye candy is great for video's and screen shots but it does little to change realism once your a few hundred feet of the ground where grass blowing in the wind is irrelivent.

PostPosted: Tue Aug 09, 2011 3:47 pm
by zahry
AndrewJamez wrote:
QUOTE (AndrewJamez @ Aug 9 2011,12:10 PM) <{POST_SNAPBACK}>
All this orbx eye candy is great for video's and screen shots but it does little to change realism once your a few hundred feet of the ground where grass blowing in the wind is irrelivent.

When you fly choppers it's bit different story :-)

PostPosted: Thu Aug 18, 2011 2:53 pm
by redkiwi
zahry wrote:
QUOTE (zahry @ Aug 9 2011,3:47 PM) <{POST_SNAPBACK}>
When you fly choppers it's bit different story :-)


I don't remember leaves falling off trees being essential to flying a helicopter at any level...

I think having the detail there is good, but all that animation is a bit wasted unless it's doing something like blowing smoke/blowing trees with the wind to indicate wind direction.

PostPosted: Thu Aug 18, 2011 3:04 pm
by Nzeddy
redkiwi wrote:
QUOTE (redkiwi @ Aug 18 2011,2:53 PM) <{POST_SNAPBACK}>
I think having the detail there is good, but all that animation is a bit wasted unless it's doing something like blowing smoke/blowing trees with the wind to indicate wind direction.

If it was even possible with FSX. Maybe MS Flight should have that!!!

PostPosted: Thu Aug 18, 2011 3:15 pm
by Naki
redkiwi wrote:
QUOTE (redkiwi @ Aug 18 2011,2:53 PM) <{POST_SNAPBACK}>
I don't remember leaves falling off trees being essential to flying a helicopter at any level...

I think having the detail there is good, but all that animation is a bit wasted unless it's doing something like blowing smoke/blowing trees with the wind to indicate wind direction.



I agree smoke/blowing trees will be much more relevant

PostPosted: Thu Aug 18, 2011 3:51 pm
by Timmo
Naki wrote:
QUOTE (Naki @ Aug 18 2011,4:15 PM) <{POST_SNAPBACK}>
I agree smoke/blowing trees will be much more relevant


FSX does blow smoke/effects depending on wind direction and strength I think (at least I seem to remember it did when I was testing out the steam effect for White Island)