PAC Cresco

Read and report on flightsim developers progress of upcoming or completed products

Postby deaneb » Wed Aug 11, 2010 10:01 pm

As promised here are some pictures of my latest project - the Pacific Aerospace Cresco. I have not intentionally tried to keep this a secret, but as its been ticking along slowly (over 18 months) I had not made much progress in putting everything together, but over the last few months an extra burst has seen things come together well. I also did not want to start commiting to release dates and still can't due to my work commitments.

Just like the real thing this been pretty much a whole new build, with very little shared components from my earlier Flecthers. I have also increased the detail level and there are about 75% more polygons used in both the external and virtual cockpit models. Luckily I had some good pictures to rely on for the detail. I was also lucky to have Zac "Fletcher boy" Yates working at Wanganui Aero Work at the time and he provided some good reference pictures too. I'm designing using FSDS3.5 using the latest techniques, so this will be an FSX model only and won't be compatible with FS9. The screenshots below show about 90% completion, I still have to learn and complete bump mapping of the textures and add more custom features into the VC.

The aircraft depicted is John Hardings ZK-LTN based in Taihape. For those of you who don't know - John is in his mid 70's and has been an Ag pilot for over 50 years amassing a staggering 33,000 plus hours. I felt this is a fitting tribute to the highest houred pilot I know of in NZ and possibly the highest houred agpilot in the world. See this article. That was almost 4 years ago !!
I will, of course do other repaints and have a different pilot.

750 hp - two tonnes of fertilizer and plenty of nose up trim - airborne !!


Extra detailed landing gear and fully animated hopper gate levers and doors. Looking far too clean underneath - still have to add the mud, dirt and grime to the textures.


I have custom built or used standard MS gauges to represent the actual gauge types used by PAC in the Cresco. For anybody who has tried their hand at coding XML gauges, even by copying code from default gauges, they will know how frustrating this process can be !!










Opening cargo door and rear fuse interior is a new feature. Making the cutout and getting the surfaces to render smoothly was a total nightmare, but worth persisting with.






Man on a mission....another day another load...........


Will be a great machine to check out all the new farmstrips in Timmos VLC.... can't wait !!

Cheers Deane
Last edited by deaneb on Tue Sep 07, 2010 8:57 pm, edited 1 time in total.
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Postby Adamski » Thu Aug 12, 2010 12:22 am

Breathtaking stuff!!! Incredible detail!!! clapping.gif I'm not entirely sure why, but I've always enjoyed these little workhorses. Beauty in the eye of the beholder, I suspect!!! The current a/c is pretty amazing, so I'm dead keen to see what you managed to "improve"! winkyy.gif thumbup1.gif
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Postby Ian Warren » Thu Aug 12, 2010 1:40 am

WOW that is extremely impressive cool.gif
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Postby kcgb » Thu Aug 12, 2010 8:01 am

Amazing ohmy.gif
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Postby HueyTeam » Thu Aug 12, 2010 8:05 am

sweet
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I´ve never said my english is good ;-)
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happyness is a huey chopper

regards
Andy

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Postby IslandBoy77 » Thu Aug 12, 2010 8:30 am

Fantastic work - very impressed! biggrin.gif ohmy.gif
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Postby creator2003 » Thu Aug 12, 2010 8:49 am

Yes very nice Deane ,i like the up down nose thing on the stick lol ,they must think its the concord ,i hope to get that radio tuned in .. thumbup1.gif
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Postby Adrian Brausch » Thu Aug 12, 2010 9:43 am

holy cow,...OUTSTANDING !!!!!!!!,..you Mr B are a bloody legend I loved the Fletchers but the cresco for me will be the cherry on top notworthy.gif
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Postby deaneb » Thu Aug 12, 2010 9:54 am

creator2003 wrote:
QUOTE (creator2003 @ Aug 12 2010, 08:49 AM) <{POST_SNAPBACK}>
Yes very nice Deane ,i like the up down nose thing on the stick lol ,they must think its the concord ,i hope to get that radio tuned in .. thumbup1.gif


PACL uses standard stick grips which are commonly used on civil and military aircraft and helos. There are lots of variations and button arrangements, but the nose up/down text is pretty standard for the tophat and applies to elevator trim. Yes the radio will tune, unfortunately only the Com radio and Transponder will be functional, the CD player below them won't and I have not foung a GPS that will fit the type at the top of the stack either.
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Postby creator2003 » Thu Aug 12, 2010 10:32 am

Lol i didnt even think of trim ,i know ive seen a radio gauge stack somewhere on the flightsim or avsim extra librarys stuff before which has all the play skip etc for the main player in the PC via the sim aircraft ,this should be pretty ezy to install for me someone else in the spot youve made there for a stereo cd ,not sure ive see any good freeware gps apart from the standard 500 and 1000 in the sim really ..
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Postby Timmo » Thu Aug 12, 2010 11:21 am

deaneb wrote:
QUOTE (deaneb @ Aug 12 2010, 09:54 AM) <{POST_SNAPBACK}>
...the CD player below them won't...


If only you could get it to play something like 'If it werent for me gumboots, where would we be?' haha

Looking really good! I managed to stop at Matamata aerodrom on the way up to Auckland yesterday and managed to photograph the whole airfield- Hopefully that will allow me to make some typical farm sheds as well to help populate the farm strips at some stage.
Last edited by Timmo on Thu Aug 12, 2010 11:22 am, edited 1 time in total.
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Postby nzav8tor » Thu Aug 12, 2010 12:29 pm

Your a genius Dean. Ditch forever immortalised in the flightsim world, what a tribute!

When are you going to make us a Fatman?
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Postby toprob » Thu Aug 12, 2010 1:20 pm

That does look outstanding, Deane. I've been thinking of a FSX mission using this and some VLC airstrips...
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Postby deaneb » Thu Aug 12, 2010 2:39 pm

What we need is the ability to taxi up to a fertilizer bin/loading area on a strip, then have a loader approach the aircraft. I also want to figure out how to "re-load" the payload. I'm using the glider water ballast variable to simulate the weight and release it as the aircraft flies. I'm sure there will be a way to configure a switch or command to do this.
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Postby spongebob206 » Thu Aug 12, 2010 6:18 pm

nzav8tor wrote:
QUOTE (nzav8tor @ Aug 12 2010, 12:29 PM) <{POST_SNAPBACK}>
Your a genius Dean. Ditch forever immortalised in the flightsim world, what a tribute!

When are you going to make us a Fatman?



Sorry mate,
Wrong Brother. This is Johns baby smile.gif


Ditch is Johns Brother Richmond.
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Postby deaneb » Thu Aug 12, 2010 6:53 pm

spongebob206 wrote:
QUOTE (spongebob206 @ Aug 12 2010, 06:18 PM) <{POST_SNAPBACK}>
Sorry mate,
Wrong Brother. This is Johns baby smile.gif

Ditch is Johns Brother Richmond.


Yes correct. As well as that there were at least two other brothers who flew and Richmonds son Bruce also flies a Cresco. In fact the three of them make up the WAW display team.
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Postby Splitpin » Fri Aug 13, 2010 12:07 pm

groupwave.gif WOW
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Postby Nzeddy » Fri Aug 13, 2010 4:14 pm

That looks awesome!! thumbup1.gif
- Eddy
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Postby Naki » Fri Aug 13, 2010 4:26 pm

whathesaid.gif ..looking forward to it!
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Postby Njbb1995 » Sat Aug 14, 2010 8:44 am

Man Looks great man! Cant wait drool.gif
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