'Forum Field 2007'

Read and report on flightsim developers progress of upcoming or completed products

Postby Brennanx » Mon Apr 09, 2007 5:27 pm

yes there is general dynamics
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Postby ZK-Brock » Mon Apr 09, 2007 5:51 pm

I just tried out the scenery, thumbs up from me, though I can't position my craft on top of the buildings, any tweaks I can do?
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Postby JonARNZ » Mon Apr 09, 2007 6:07 pm

what do you mean on top of the buildings?
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Postby scon » Mon Apr 09, 2007 7:39 pm

Brennanx wrote: yes there is general dynamics

ahh I see it now

just in panic mode ;)
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Postby ZK-Brock » Mon Apr 09, 2007 7:50 pm

For example the big hangar near those fighter jets, when i slewed my cub up there it just falls through the roof.
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Postby JonARNZ » Mon Apr 09, 2007 8:19 pm

Yeah buildings don't allow that normally unless they have a landable surface on them, which these don't.
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Postby scon » Mon Apr 09, 2007 8:27 pm

monkeybdg wrote: For example the big hangar near those fighter jets, when i slewed my cub up there it just falls through the roof.

May I ask why you wanted to put a Piper Cub on top of a hangar ;)
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Postby Ian Warren » Mon Apr 09, 2007 9:04 pm

Forum Field is a in an exceptional area , Flat and close to my home , :thumbup: I'm going to be lucky to see all the Visitors from all over the World :clap: >nzflag< The first biggy arrived late this afternoon , In PAN AM ? yip
user posted image

Another appears to be a early drop off , heck in from Omaka the sarvo .. :rolleyes:
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This Show is going to be Great! :D
Last edited by Ian Warren on Mon Apr 09, 2007 9:41 pm, edited 1 time in total.
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Postby JonARNZ » Mon Apr 09, 2007 9:46 pm

lol, so much for keeping the runway spotless leading up to show day
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Postby Ian Warren » Mon Apr 09, 2007 10:13 pm

I'll get out and repaint it if need be :P
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Postby JonARNZ » Mon Apr 09, 2007 10:16 pm

mm hmmmm, you missed a bit young man :P
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Postby Ian Warren » Mon Apr 09, 2007 10:20 pm

b*gger .. hopin to get away with that ! :unsure:
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Postby anthonynz » Tue Apr 10, 2007 5:39 pm

is there a download for the rnzaf bell jetranger skin as it looks mint
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Postby JonARNZ » Tue Apr 10, 2007 8:04 pm

anthonynz wrote: is there a download for the rnzaf bell jetranger skin as it looks mint

It will be released generally after the airshow.
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Postby scon » Tue Apr 10, 2007 8:15 pm

Is that the CLS DC-10


Oh and also does it matter what you scenery density it at
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Postby JonARNZ » Tue Apr 10, 2007 8:25 pm

scon wrote: Is that the CLS DC-10


Oh and also does it matter what you scenery density it at

Shouldnt, a few items are set for dense but 90% are not. If you turn autogen off for the show everything can be turned up to full and perfromance wont degrade.
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Postby scon » Tue Apr 10, 2007 10:32 pm

JonARNZ wrote:
scon wrote: Is that the CLS DC-10


Oh and also does it matter what you scenery density it at

Shouldnt, a few items are set for dense but 90% are not. If you turn autogen off for the show everything can be turned up to full and perfromance wont degrade.

Oh I have mine on dense anyway

However I find autogen on sparse with 1800 in the CFG makes almost no hit on FPS and I still get quite a bit of autogen around ( I never got why people would put numbers like 600 in the CFG and then turn it up to dense in the sim you would get the same result )
Last edited by scon on Wed Apr 11, 2007 8:45 am, edited 1 time in total.
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Postby JonARNZ » Tue Apr 10, 2007 10:45 pm

All good then. :thumbup:
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Postby Ian Warren » Tue Apr 10, 2007 10:51 pm

scon wrote:Is that the CLS DC-10


Oh and also does it matter what you scenery density it at

Scott yes indeed , Just something about the way its looks ( 73 little school kid , love my father for taken family around around the airport boundary on its intro to NZCH ) , and wanted to compare the legend that was a 'pilots aeroplane' in respect to flying and handling ... since have a lotta big name product payware , wanted to compare , but also NZ's relation with .
:)
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Postby JonARNZ » Tue Apr 10, 2007 10:52 pm

Model Config Updates

For those who have received the the files so far, you will note that the red parachute team does not have red smoke as intended, but for some reason has white. Thanks to Hamish for going through and pointing this out.

Simple fix involved:

Open the aircraft config file and scroll down to smokesystem, which will look like this:

[smokesystem]
smoke.0 = 0.0, -6.0, 0.0, fx_smoke_w

Change the w to an r, to look like this:

[smokesystem]
smoke.0 = 0.0, -6.0, 0.0, fx_smoke_r

Save and close, now when you hit I the smoke will be red.
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